Intel Arc B390

Intel Arc B390
Intel Arc B390 graphics card review

Intel Arc B390: New Integrated Graphics from Intel for Laptops and Portable Gaming Consoles

The Intel Arc B390 is significant not just as a new “Intel graphics card” but as a high-end integrated graphics solution for laptops and portable gaming consoles without a discrete GPU. It cannot be purchased separately, so direct comparisons with standard graphics cards are limited. The Arc B390 comes within a ready-made device, and its actual performance depends not only on the graphics itself but also on memory, cooling, power limits, and drivers.

Previously, integrated graphics were typically sufficient for interfaces, video playback, casual gaming, and older AAA titles at low settings. The Arc B390 is designed for heavier scenarios. Intel is introducing iGPU that can serve as the primary graphics for a thin laptop or a Windows portable gaming console, rather than simply a means to avoid using a discrete GPU.

What is Intel Arc B390

The Intel Arc B390 is a high-end integrated Intel Xe3 graphics solution for mobile processors in the Core Ultra Series 3 / Panther Lake lineup. The official specifications for the Core Ultra X9 388H indicate 12 Xe cores, clock speeds up to 2.5 GHz, up to 122 INT8 TOPS, DirectX 12 Ultimate support, hardware encoding and decoding of AV1, Quick Sync Video, and support for up to four displays.

This is not a basic iGPU just for interface and video. The B390 is the top configuration of Intel's integrated Arc graphics. Below it in the lineup is the Arc B370, which has fewer GPU cores, a lower clock rate, and lower AI performance. Therefore, the B390 stands as the high-end iGPU in this series, while the B370 offers a more budget-friendly option for devices with lower thermal envelopes or prices.

However, the specifications table does not demonstrate how a specific laptop or portable gaming console will perform. For the B390, the implementation within the device is more crucial: memory, power limits, and cooling.

Why B390 is Important for Laptops and Portable Gaming Consoles

In a standard laptop, the Arc B390 represents strong integrated graphics for devices without a discrete GPU. Such a laptop can be thinner, quieter, and more power-efficient while still avoiding the limitations of basic integrated graphics.

In portable gaming consoles, the role of the B390 is even more pronounced. There is no space for a large graphics card, and all gaming performance relies on the integrated graphics. This segment has long been a stronghold for AMD APUs. With the Arc B390 and Arc G-Series, Intel aims to penetrate this market not as a secondary option but as a credible alternative to AMD APUs.

The goal of the B390 in these devices is clear: to offer acceptable 1080p gaming without a separate graphics card. It’s not about ultra settings across all games or replacing an RTX but providing sufficiently strong integrated graphics for a compact gaming format.

Performance: Where B390 Stands Among Neighbors

In synthetic tests, the Arc B390 is noticeably faster than previous integrated Arc 140V/140T solutions and is nearly on par with the Radeon 890M in PassMark. In gaming benchmarks, the results can vary significantly depending on the specific game, power limits, and cooling systems, but what stands out is the main takeaway: the B390 is no longer a basic iGPU for interfaces and simple tasks.

PassMark does not replace gaming benchmarks but helps evaluate the position of the B390 among adjacent iGPUs and older discrete solutions. The Radeon 8050S and RTX 4050 Laptop in the table serve more as upper benchmarks than as direct competitors.

GPU Type PassMark G3D Mark What It Demonstrates
Radeon 8050S Integrated, AMD Strix Halo 16,167 Noticeably higher, but in a different power class
GeForce RTX 4050 Laptop Discrete 14,260 Higher benchmark, not a direct competitor
Intel Arc B390 Integrated 8,955 High-end iGPU from Intel Panther Lake
Intel Arc B370 Integrated 8,106 Lower sibling model
Radeon 890M Integrated 8,105 Main mainstream competitor from AMD
GeForce GTX 1650 Discrete 7,872 Older discrete benchmark from the low end
Intel Arc 140T Integrated 5,635 Previous generation Intel
Intel Arc 140V Integrated 5,141 Previous generation Intel

From this table, the B390 does not appear to be a replacement for discrete graphics cards. It is a strong iGPU: it surpasses the Radeon 890M, notably outpaces the Arc 140V/140T, and approaches the level of older entry-level discrete graphics cards. However, it is still a distance away from the RTX 4050 Laptop and larger integrated solutions like the Radeon 8050S.

The conclusion is straightforward: the Arc B390 already surpasses conventional integrated graphics but does not eliminate mid-range discrete graphics cards. Its strong area is in devices where a discrete GPU is not available: thin laptops, mini-PCs, and portable gaming consoles.

Games: What to Realistically Expect

The Arc B390 is designed for 1080p gaming at moderate settings. Casual games, esports, older AAA titles, and less demanding projects are the best scenarios for the B390. For modern demanding games, conditions are tougher: 1080p with medium or lower settings, XeSS in games that support this technology.

Ray tracing is available, but it should not be presented as a primary advantage. For integrated graphics, ray tracing is more of an additional feature than a primary gaming mode. In demanding games, it quickly reduces FPS.

The main practical aspect of the B390 is its strong reliance on the device's implementation. One laptop or portable gaming console with the B390 may perform significantly better than another. The reason lies not in the GPU name but in memory, power, and cooling. The B390 uses shared system memory instead of its own VRAM. If the device has fast LPDDR5X, a reasonable power limit, and full cooling, the graphics will perform better. If the chassis is thin, the memory is slower, and the power limit is constrained, simply having the name B390 does not guarantee high FPS.

Video, Displays, and Work Tasks

The B390 is useful not only for gaming. It features a modern media block: hardware encoding and decoding support for H.264, HEVC, and AV1, VVC decoding, Quick Sync Video, and support for up to four displays. For laptops, this provides clear benefits: editing, streaming, screen recording, video conversion, and working with external monitors do not require a separate graphics card.

AI capabilities should not be the main selling point. 122 INT8 TOPS are beneficial for local effects, image processing, and accelerating certain applications, but buyers are more likely to notice gaming performance, video playback, battery life, and cooling noise than the raw TOPS figure.

Limitations and Competitors

The main limitation of the Arc B390 is that it is an integrated GPU. It does not have its own video memory; it shares memory with the processor and operates within a total thermal envelope. Therefore, comparisons of “B390 versus RTX 4050” are only helpful as background information but not as a direct choice. The RTX 4050 is a discrete graphics card with its own memory and a different power limit. The B390 is integrated graphics functioning within the confines of compact devices.

Direct competitors to the B390 consist of other iGPUs: Arc B370, Arc 140V/140T, Radeon 890M, and AMD graphics in mobile APUs for portable gaming consoles. The Radeon 8050S and 8060S should be considered separate from mainstream iGPUs: they are faster but belong to larger and more expensive solutions with different power consumption levels.

The main risk for the B390 lies not just in AMD’s competition but in the weak implementation of a device. Slow memory, inadequate cooling, and low-power limits can turn a strong iGPU into a mediocre graphics solution with limited gaming performance.

Who is Intel Arc B390 Suitable For

The Intel Arc B390 is suitable for those looking for a laptop or portable gaming console without a discrete graphics card but who do not want to settle for basic iGPU. This graphics solution is designed for 1080p gaming with moderate settings, streaming, video processing, multiple displays, and light AI tasks.

The B390 does not replace the RTX but raises the bar for Intel's integrated graphics. In a well-implemented design, it is a strong iGPU for a compact gaming device. In a poorly implemented version, it may simply be an attractive specification on paper.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2026
GPU Lithography
TSMC N3E
Model Name
Intel Arc B390 GPU
Generation
Arc B-Series
Base Clock
300 MHz
Boost Clock
2.5 GHz
RT Cores
12
Compute Units
12 Xe-cores
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
3 nm
Architecture
Xe3

Memory Specifications

Memory Type
System Shared

Display and Media

AV1 Encode/Decode
Yes
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
H.266 VVC Hardware Encode/Decode
Decode Only
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Number of Displays Supported
4
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
120 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.7 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
GPU Peak TOPS (Int8)
122
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
768 KB
L2 Cache
16 MB
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
DirectX
DirectX 12 Ultimate
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24

Benchmarks

Shadow of the Tomb Raider 2160p
Score
27 fps
Shadow of the Tomb Raider 1440p
Score
48 fps
Shadow of the Tomb Raider 1080p
Score
63 fps
Cyberpunk 2077 2160p
Score
11 fps
Cyberpunk 2077 1440p
Score
24 fps
Cyberpunk 2077 1080p
Score
42 fps
FP32 (float)
Score
7.7 TFLOPS
3DMark Steel Nomad
Score
1667
3DMark Time Spy
Score
7190
Blender
Score
1281.07
Vulkan
Score
60360
OpenCL
Score
54698

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
38 +40.7%
Shadow of the Tomb Raider 1440p / fps
53 +10.4%
Shadow of the Tomb Raider 1080p / fps
132 +109.5%
107 +69.8%
Cyberpunk 2077 2160p / fps
65 +490.9%
31 +181.8%
25 +127.3%
Cyberpunk 2077 1440p / fps
53 +120.8%
34 +41.7%
Cyberpunk 2077 1080p / fps
116 +176.2%
84 +100%
55 +31%
FP32 (float) / TFLOPS
8.445 +9.7%
8.085 +5%
7.7
6.969 -9.5%
3DMark Time Spy
10952 +52.3%
9090 +26.4%
7190
4952 -31.1%
3778 -47.5%
3DMark Steel Nomad
1677 +0.6%
1677 +0.6%
1667
1664 -0.2%
1629 -2.3%
Blender
3548 +177%
2129.62 +66.2%
1281.07
626 -51.1%
343.23 -73.2%
Vulkan
120050 +98.9%
87196 +44.5%
60360
37482 -37.9%
16062 -73.4%
OpenCL
97694 +78.6%
72374 +32.3%
54698
34541 -36.9%
17024 -68.9%