Intel Arc A750
vs
Intel Arc A770

vs

GPU Comparison Result

Below are the results of a comparison of Intel Arc A750 and Intel Arc A770 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 16GB (8GB vs 16GB)
  • More Shading Units: 4096 (3584 vs 4096)

Basic

Intel
Label Name
Intel
October 2022
Launch Date
October 2022
Desktop
Platform
Desktop
Arc A750
Model Name
Arc A770
Alchemist
Generation
Alchemist
2050MHz
Base Clock
2100MHz
2400MHz
Boost Clock
2400MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
21,700 million
Transistors
21,700 million
28
RT Cores
32
448
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
512
224
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
6 nm
Process Size
6 nm
Generation 12.7
Architecture
Generation 12.7

Memory Specifications

8GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
2000MHz
512.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 2.0
Outputs
1x HDMI 2.1
3x DisplayPort 2.0

Theoretical Performance

268.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
307.2 GPixel/s
537.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
614.4 GTexel/s
34.41 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.32 TFLOPS
16.856 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.053 TFLOPS

Miscellaneous

3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
16MB
L2 Cache
16MB
225W
TDP
225W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 6-pin + 1x 8-pin
112
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
6.6
Shader Model
6.6
550W
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Arc A750
41
Arc A770
44 +7%
Shadow of the Tomb Raider 1440p / fps
Arc A750
77
Arc A770
82 +6%
Shadow of the Tomb Raider 1080p / fps
Arc A750
98
Arc A770
107 +9%
FP32 (float) / TFLOPS
Arc A750
16.856
Arc A770
20.053 +19%
3DMark Steel Nomad
Arc A750
2596
Arc A770
2965 +14%
3DMark Time Spy
Arc A750
12297
Arc A770
13762 +12%
Blender
Arc A750
2014
Arc A770
2149 +7%