AMD Instinct MI210

AMD Instinct MI210

About GPU

The AMD Instinct MI210 GPU is a powerful and advanced professional-grade platform, designed to meet the needs of datacenter and high-performance computing workloads. With its impressive specs, it offers outstanding performance and efficiency for demanding applications. With a base clock of 1000MHz and a boost clock of 1700MHz, the MI210 provides the necessary speed and power for intensive computing tasks. The impressive 64GB of HBM2e memory and a memory clock of 1600MHz ensure high bandwidth and low latency, enabling rapid data processing and analysis. The MI210 boasts an impressive 6656 shading units, 16MB of L2 cache, and a TDP of 300W, demonstrating its capability to handle complex computations and workloads. Its theoretical performance of 22.63 TFLOPS further solidifies its position as a top-tier GPU for professional use. In addition to its raw performance, the MI210 also excels in power efficiency, making it a compelling choice for data center deployment. Its advanced architecture and efficient design make it well-suited for AI, machine learning, and high-performance computing tasks. Overall, the AMD Instinct MI210 GPU offers exceptional performance, efficiency, and reliability for professional workloads. Its robust feature set and impressive specifications make it a compelling choice for organizations and data centers looking to tackle the most demanding computing challenges.

Basic

Label Name
AMD
Platform
Professional
Launch Date
December 2021
Model Name
Radeon Instinct MI210
Generation
Radeon Instinct
Base Clock
1000MHz
Boost Clock
1700MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
64GB
Memory Type
HBM2e
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
1600MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1638 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
0 MPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
707.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
181.0 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.63 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
23.083 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6656
L1 Cache
16 KB (per CU)
L2 Cache
16MB
TDP
300W

Benchmarks

FP32 (float)
Score
23.083 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
30.615 +32.6%
27.097 +17.4%
22.328 -3.3%
20.992 -9.1%