NVIDIA GeForce RTX 3060 vs NVIDIA GeForce RTX 3070 Ti

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3060 and NVIDIA GeForce RTX 3070 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1777MHz (1777MHz vs 1770MHz)
  • Larger Memory Size: 12GB (12GB vs 8GB)
  • Higher Bandwidth: 608.3 GB/s (360.0 GB/s vs 608.3 GB/s)
  • More Shading Units: 6144 (3584 vs 6144)
  • Newer Launch Date: May 2021 (January 2021 vs May 2021)

Basic

NVIDIA
Label Name
NVIDIA
January 2021
Launch Date
May 2021
Desktop
Platform
Desktop
GeForce RTX 3060
Model Name
GeForce RTX 3070 Ti
GeForce 30
Generation
GeForce 30
1320MHz
Base Clock
1575MHz
1777MHz
Boost Clock
1770MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
12,000 million
Transistors
17,400 million
28
RT Cores
48
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Samsung
Foundry
Samsung
8 nm
Process Size
8 nm
Ampere
Architecture
Ampere

Memory Specifications

12GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6X
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1875MHz
Memory Clock
1188MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.3 GB/s

Theoretical Performance

85.30 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.75 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
339.8 GFLOPS
12.995 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
128 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
4MB
170W
TDP
290W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
8.6
CUDA
8.6
1x 12-pin
Power Connectors
1x 12-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.6
Shader Model
6.6
450W
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060
45
GeForce RTX 3070 Ti
69 +53%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060
78
GeForce RTX 3070 Ti
128 +64%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060
114
GeForce RTX 3070 Ti
174 +53%
Cyberpunk 2077 2160p / fps
GeForce RTX 3060
31
GeForce RTX 3070 Ti
52 +68%
Cyberpunk 2077 1440p / fps
GeForce RTX 3060
37
GeForce RTX 3070 Ti
64 +73%
Cyberpunk 2077 1080p / fps
GeForce RTX 3060
55
GeForce RTX 3070 Ti
98 +78%
Battlefield 5 2160p / fps
GeForce RTX 3060
56
GeForce RTX 3070 Ti
83 +48%
Battlefield 5 1440p / fps
GeForce RTX 3060
103
GeForce RTX 3070 Ti
149 +45%
Battlefield 5 1080p / fps
GeForce RTX 3060
145
GeForce RTX 3070 Ti
192 +32%
GTA 5 2160p / fps
GeForce RTX 3060
49
GeForce RTX 3070 Ti
79 +61%
GTA 5 1440p / fps
GeForce RTX 3060
80
GeForce RTX 3070 Ti
116 +45%
GTA 5 1080p / fps
GeForce RTX 3060
136
GeForce RTX 3070 Ti
161 +18%
FP32 (float) / TFLOPS
GeForce RTX 3060
12.995
GeForce RTX 3070 Ti
21.315 +64%
3DMark Time Spy
GeForce RTX 3060
8882
GeForce RTX 3070 Ti
15163 +71%
Vulkan
GeForce RTX 3060
84816
GeForce RTX 3070 Ti
127663 +51%
OpenCL
GeForce RTX 3060
89301
GeForce RTX 3070 Ti
138595 +55%