AMD Radeon Vega 8 (Ryzen 2000/3000)

AMD Radeon Vega 8 (Ryzen 2000/3000)

About processor

Radeon Vega 8 (Ryzen 2000/3000) is a Integrated GPU manufactured by AMD. It was released on October 2017. The GPU has System Shared DDR4 memory. The main features of the GPU are: Shading Units - 512, Theoretical Performance - 1.2288 TFLOPS.

GPU Comparison

Compare Radeon Vega 8 (Ryzen 2000/3000) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
October 2017
Former Codename
Raven Ridge / Picasso
Model Name
Radeon Vega 8 Graphics
Generation
Vega
Base Clock
300 MHz
Boost Clock
1100-1200 MHz
Bus Interface
IGP
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm / 12 nm
Architecture
Vega (GCN 5.0)

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
Up to 128-bit
Memory Clock
1200 MHz (DDR4-2400)
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
Up to 38.4 GB/s

Display and Media

AMD FreeSync
Yes

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.2288 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
DirectX
DirectX 12 (Feature Level 12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

Shadow of the Tomb Raider 2160p
Score
3 fps
Shadow of the Tomb Raider 1080p
Score
10 fps
Cyberpunk 2077 1080p
Score
9.25 fps
Battlefield 5 2160p
Score
5.6 fps
Battlefield 5 1080p
Score
24.1 fps
GTA 5 1080p
Score
18 fps
FP32 (float)
Score
1.2288 TFLOPS
3DMark Time Spy
Score
693
Blender
Score
926
Vulkan
Score
7961
OpenCL
Score
7312

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
44 +1366.7%
24 +700%
12 +300%
Shadow of the Tomb Raider 1080p / fps
125 +1150%
98 +880%
71 +610%
41 +310%
Cyberpunk 2077 1080p / fps
75 +710.8%
60 +548.6%
23 +148.6%
Battlefield 5 2160p / fps
56 +900%
Battlefield 5 1080p / fps
132 +447.7%
112 +364.7%
64 +165.6%
GTA 5 1080p / fps
186 +933.3%
172 +855.6%
151 +738.9%
108 +500%
FP32 (float) / TFLOPS
1.273 +3.6%
1.242 +1.1%
1.219 -0.8%
1.177 -4.2%
Blender
2919.59 +215.3%
497.75 -46.2%
266.8 -71.2%
OpenCL
A2
35144 +380.6%
20836 +185%
12393 +69.5%
8849 +21%