ATI Radeon HD 5770
vs
AMD Radeon Vega 8 (Ryzen 2000/3000)

vs

GPU Comparison Result

Below are the results of a comparison of ATI Radeon HD 5770 and AMD Radeon Vega 8 (Ryzen 2000/3000) video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 1024MB (1024MB vs System Shared)
  • Higher Bandwidth: 76.80 GB/s (76.80 GB/s vs Up to 38.4 GB/s)
  • More Shading Units: 800 (800 vs 512)
  • Newer Launch Date: October 2017 (October 2009 vs October 2017)

Basic

ATI
Label Name
AMD
October 2009
Launch Date
October 2017
Desktop
Platform
Integrated
-
Former Codename
Raven Ridge / Picasso
Radeon HD 5770
Model Name
Radeon Vega 8 Graphics
Evergreen
Generation
Vega
-
Base Clock
300 MHz
-
Boost Clock
1100-1200 MHz
PCIe 2.0 x16
Bus Interface
IGP
1,040 million
Transistors
-
10
Compute Units
8
40
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
TSMC
Foundry
GlobalFoundries
40 nm
Process Size
14 nm / 12 nm
TeraScale 2
Architecture
Vega (GCN 5.0)

Memory Specifications

1024MB
Memory Size
System Shared
GDDR5
Memory Type
DDR4
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
Up to 128-bit
1200MHz
Memory Clock
1200 MHz (DDR4-2400)
76.80 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
Up to 38.4 GB/s

Display and Media

-
AMD FreeSync
Yes
2x DVI
1x HDMI 1.3a
1x DisplayPort 1.1
Outputs
-

Theoretical Performance

13.60 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
-
34.00 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
-
1.333 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.2288 TFLOPS

Miscellaneous

800
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
8 KB (per CU)
L1 Cache
-
256KB
L2 Cache
-
108W
TDP
-
1.2
OpenCL Version
-
4.4
OpenGL
-
11.2 (11_0)
DirectX
DirectX 12 (Feature Level 12_1)
1x 6-pin
Power Connectors
-
16
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
5.0
Shader Model
-
300W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
Radeon HD 5770
1.333 +8%
Radeon Vega 8 (Ryzen 2000/3000)
1.2288
OpenCL
Radeon HD 5770
1170
Radeon Vega 8 (Ryzen 2000/3000)
7312 +525%