AMD Radeon Vega 6 (Ryzen 2000/3000)
About processor
Radeon Vega 6 (Ryzen 2000/3000) is a Integrated GPU manufactured by AMD. It was released on January 2018. The GPU has System Shared DDR4 memory. The main features of the GPU are: Shading Units - 384.
GPU Comparison
Compare Radeon Vega 6 (Ryzen 2000/3000) with other GPUs
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Basic
Label Name
AMD
Platform
Integrated
Launch Date
January 2018
Model Name
Radeon Vega 6 Graphics
Generation
Vega
Base Clock
300 MHz
Boost Clock
1100-1200 MHz
Compute Units
6
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
GlobalFoundries
Process Size
14 nm / 12 nm
Architecture
Vega (GCN 5.0)
Memory Specifications
Memory Size
System Shared
Memory Type
DDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128-bit
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
38.4 GB/s
Display and Media
AMD FreeSync
Yes
AV1 Encode/Decode
No
H.264 Hardware Encode/Decode
Encode/Decode
H.265 HEVC Hardware Encode/Decode
Encode/Decode (8-bit); Decode (10-bit)
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
DirectX
DirectX 12 (Feature Level 12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Benchmarks
Shadow of the Tomb Raider 1080p
Score
6
fps
Cyberpunk 2077 1080p
Score
6.35
fps
Battlefield 5 1080p
Score
12
fps
GTA 5 1080p
Score
12
fps
3DMark Time Spy
Score
551.5
Vulkan
Score
7524
OpenCL
Score
8414
Compared to Other GPU
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 1080p
/ fps
3DMark Time Spy
Vulkan
OpenCL
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