Intel Graphics 32EU (Twin Lake)

Intel Graphics 32EU (Twin Lake)
Intel Graphics 32EU (Twin Lake) graphics card review

Intel Graphics 32EU (Twin Lake): Old Xe-LP Scores 625 Points in Time Spy Graphics

In Twin Lake, Intel is once again using Xe-LP graphics, but higher clock speeds have helped improve performance. The 32 EU version in the Core 3 N355 scores 625 points in 3DMark Time Spy Graphics-approximately 45% more than the 24 EU Twin Lake model. 625 points is still low for modern games, but the 32 EU version is noticeably faster than the N150's graphics.

32 EU and Clock Speeds up to 1.35 GHz

The graphics core contains 32 EUs and 256 shader units. Compared with Alder Lake-N, the GPU architecture is unchanged, while the maximum clock speed has increased to 1.35 GHz.

The 32 EU configuration is used in the Core 3 N350, Core 3 N355, and Processor N250:

Processor CPU Cores GPU Max. GPU Clock Base CPU Power
Intel Core 3 N355 8 32 EU 1.35 GHz 15 W
Intel Core 3 N350 8 32 EU 1.35 GHz 7 W
Intel Processor N250 4 32 EU 1.25 GHz 6 W

The entry-level Intel Processor N150 has 24 EUs clocked at up to 1.0 GHz. It therefore falls behind the higher-end Twin Lake models not only in CPU performance, but also in integrated graphics configuration.

Twin Lake supports DDR4-3200, DDR5-4800, and LPDDR5-4800, but the memory controller remains single-channel. This is particularly critical for integrated graphics because the GPU uses system RAM.

Benchmarks in Real Devices

The ASUS NUC 14 Essential with a Core 3 N355 scores 625 points in Time Spy Graphics. Results for systems based on the Core i3-N305 and Processor N100 are also shown.

Device Processor iGPU 3DMark Time Spy Graphics
ASUS NUC 14 Essential Core 3 N355 Intel Graphics 32EU 625
Acer Aspire Go 15 AG15-31P-34JP Core i3-N305 UHD Graphics 32EU 583
Maxtang MTN-ALN50 Core i3-N305 UHD Graphics 32EU 536
Minisforum Venus Series UN100D Processor N100 UHD Graphics 24EU 321

The ASUS NUC 14 Essential with the Core 3 N355 is faster than both systems with the Core i3-N305, even though all three use graphics with 32 EUs. Its lead over the Acer Aspire Go 15 is approximately 7%, while its lead over the Maxtang MTN-ALN50 is approximately 17%.

Intel Graphics 24EU in Twin Lake scores around 430 points, while the 32 EU version in a system with the Core 3 N355 scores 625 points. The advantage is approximately 45%.

The performance class remains unchanged, but at similar prices, the N350 and N355 have a clear graphics advantage over the N150.

32 EU Is Too Slow for Modern Games

32 EU Twin Lake remains one of Intel's slowest modern integrated graphics solutions. The additional EUs and higher clock speed help in older and less demanding games, but modern titles quickly run into the limits of GPU performance and the bandwidth of single-channel memory.

Dota 2, League of Legends, and other less demanding games will have to be run at low settings, and in some cases the resolution will need to be reduced to 720p.

Comparing 32 EU Twin Lake with Intel Arc or Radeon 700M/800M graphics no longer makes sense-the performance gap is simply too large.

More Capable for Video Than for Gaming

Intel Graphics 32EU supports hardware video decoding, Quick Sync Video, and simultaneous operation with multiple displays. For a budget mini PC, these capabilities are far more important than gaming performance.

The graphics support DirectX 12.1, OpenGL 4.6, and OpenCL 3.0. The maximum output resolution reaches 4096 x 2160 at 60 Hz, and up to three displays can be connected simultaneously.

As a result, 32 EU fits well in mini PCs and inexpensive laptops where video playback, multiple monitors, and low power consumption matter more. The additional EUs in the N350 and N355 simply make these systems faster than the N150 in graphics workloads.

Conclusion

Intel Graphics 32EU does not take Twin Lake beyond the entry-level class, but its 625 points in Time Spy Graphics represent a noticeable step forward from the 24 EU version.

The N350 and N355 are more appealing than the N150 specifically because of their faster GPUs, although they still offer too little performance for modern games.

GPU Comparison

Compare Graphics 32EU (Twin Lake) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2025
Former Codename
Twin Lake
GPU Lithography
Intel 7
Model Name
Intel Graphics
Generation
Twin Lake / Gen 12.2
Boost Clock
1250-1350 MHz
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4-3200 / DDR5-4800 / LPDDR5-4800 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
DisplayPort 1.4, HBR3, MST, DSC 1.1, Adaptive Sync
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
H.266 VVC Hardware Encode/Decode
No
HDCP Version
HDCP 2.2 / 1.4
HDMI Version
HDMI 2.1 TMDS Compatible
Intel Quick Sync Video
Yes
Max Resolution DP
4096 x 2160 @ 60Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
3
Outputs
eDP 1.4b, DisplayPort 1.4, HDMI 2.1, MIPI-DSI 1.3

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.6912 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

Cyberpunk 2077 1080p
Score
6 fps
GTA 5 1080p
Score
9.86 fps
FP32 (float)
Score
0.6912 TFLOPS
3DMark Time Spy
Score
625
Vulkan
Score
7851
OpenCL
Score
6889

Compared to Other GPU

Cyberpunk 2077 1080p / fps
75 +1150%
60 +900%
23 +283.3%
GTA 5 1080p / fps
186 +1786.4%
172 +1644.4%
151 +1431.4%
108 +995.3%
FP32 (float) / TFLOPS
1.007 +45.7%
0.988 +42.9%
0.92 +33.1%
0.28 -59.5%
Vulkan
34688 +341.8%
OpenCL
A2
35144 +410.1%
20836 +202.5%
12393 +79.9%
8849 +28.5%