Intel UHD Graphics 730

Intel UHD Graphics 730
Intel UHD Graphics 730 graphics card review

Intel UHD Graphics 730: Performance and Results in Real PCs

Intel UHD Graphics 730 is the basic integrated graphics for Intel Core desktop processors of the 11th, 12th, 13th, and 14th generations. Its performance is sufficient for office applications, browsing, and video playback. It can run older and less demanding games, but the 3D performance headroom is limited.

Performance of Intel UHD Graphics 730

The UHD Graphics 730 has 24 execution units, but the maximum frequency depends on the processor. For the Core i5-11400, it reaches 1.30 GHz, for the Core i5-12400 - 1.45 GHz, while for the Core i5-13400 and Core i5-14400 it is 1.55 GHz.

In addition to the graphics core frequency, the results are influenced by the RAM. UHD 730 uses system memory, so performance depends on its speed and configuration.

Results from 3DMark Time Spy

System Processor RAM Time Spy Graphics
Dell Inspiron 3891 Core i5-11400 16 GB, 2 x 8 GB DDR4-2933 556
Acer Aspire XC-1760 Core i5-12400 8 GB, 1 x 8 GB DDR4-3200 593
ECS H610-SF110 Core i5-12400 16 GB, 2 x 8 GB DDR4-3200 620
Dell Inspiron 3020 Core i5-13400 8 GB, 1 x 8 GB DDR4-3200 547
ASUS ExpertCenter PB63 B5046AH Core i5-13400 16 GB 649

The Time Spy Graphics result in these systems ranges from 547 to 649 points. Therefore, a single average score does not fully capture the performance of UHD 730 in a specific computer.

Two systems with the Core i5-12400 show scores of 593 and 620 points. The Acer has one DDR4-3200 module, while the ECS has two, but it's not solely the memory mode that accounts for the difference: the motherboards, BIOS, and other system parameters also differ.

There is even more variation in computers with the Core i5-13400: the Dell Inspiron 3020 scored 547 points, while the ASUS ExpertCenter PB63 scored 649. This confirms that the processor alone does not determine the UHD 730's results.

Work and Multimedia

Intel Quick Sync Video provides hardware acceleration for video, and the performance of UHD 730 is adequate for browsing, office applications, and multiple monitor setups. The available video outputs depend on the motherboard or pre-built PC. For such tasks, a separate graphics card is generally not required.

Gaming

As of 2026, the UHD Graphics 730 is suitable only for less demanding games. Older titles and esports games can be played at low settings, but it lacks the performance for modern demanding games.

For a gaming PC, it's better to choose a faster integrated GPU or a discrete graphics card.

Conclusion

Intel UHD Graphics 730 is suitable for office and home PCs without serious 3D workloads. In real systems, the Time Spy Graphics results fall roughly within the 550-650 point range and significantly depend on the computer's configuration.

For office work and multimedia, the capabilities of UHD 730 are sufficient. However, its performance is too low for modern gaming.

GPU Comparison

Compare UHD Graphics 730 with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
March 2021
Model Name
Intel UHD Graphics 730
Generation
Intel UHD Graphics
Bus Interface
Ring Bus
RT Cores
No
Compute Units
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
12
Foundry
Intel
Architecture
Xe-LP (Gen12)

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
H.266 VVC Hardware Encode/Decode
No
Intel Quick Sync Video
Yes
Outputs
Motherboard Dependent

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.4992 TFLOPS

AI Features

Intel Deep Learning Boost on GPU
No

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
192
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.6

Benchmarks

FP32 (float)
Score
0.4992 TFLOPS
3DMark Steel Nomad
Score
67
3DMark Time Spy
Score
608
Vulkan
Score
6202
OpenCL
Score
6196

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +101.7%
0.988 +97.9%
0.92 +84.3%
3DMark Time Spy
3817 +527.8%
1864 +206.6%
1205 +98.2%
3DMark Steel Nomad
109 +62.7%
67.5 +0.7%
Vulkan
59828 +864.7%
34688 +459.3%
OpenCL
A2
35144 +467.2%
20836 +236.3%
12393 +100%
8849 +42.8%