NVIDIA GeForce GTX 1660 SUPER

NVIDIA GeForce GTX 1660 SUPER
NVIDIA GeForce GTX 1660 SUPER graphics card review

NVIDIA GeForce GTX 1660 SUPER in 2026: Gaming Tests and Whether to Buy a 6 GB Card

The GeForce GTX 1660 SUPER was released in 2019, but its performance is still sufficient for many games at Full HD. The fast GDDR6 memory helped this model significantly outperform the standard GTX 1660 and get closer to the GTX 1660 Ti, making the SUPER one of the most successful cards in the family.

By 2026, the situation has changed: computational power for 1080p is still adequate, but 6 GB of video memory is increasingly becoming the main limitation. Therefore, the GTX 1660 SUPER is primarily worth considering as a budget graphics card from the secondary market rather than as the foundation for a new gaming PC.

GDDR6 Made the GTX 1660 SUPER Much More Interesting Than the Standard GTX 1660

The GTX 1660 SUPER is based on the same TU116 chip with 1408 CUDA cores as the standard GTX 1660. The main difference is the memory.

The switch from GDDR5 to GDDR6 has increased the memory bandwidth from 192 to 336 GB/s. In initial gaming tests, this allowed the SUPER to outperform the GTX 1660 by about 10% on average and get within just a few percentage points of the GTX 1660 Ti.

Therefore, today, the standard GTX 1660 makes sense only at a significantly lower price point. The SUPER uses nearly the same GPU but is much less constrained by memory bandwidth.

GTX 1660 SUPER in Games: What to Expect at 1080p

For the GTX 1660 SUPER, the optimal resolution remains Full HD. In light and well-optimized games, the card can deliver high FPS, but in heavier titles, it requires medium to high settings.

Game Resolution and Settings Average FPS
Rainbow Six Siege 1080p ~129 FPS
Forza Horizon 5 1080p High ~95 FPS
Far Cry New Dawn 1080p ~90 FPS
The Division 2 1080p ~74 FPS
Hogwarts Legacy 1080p Medium just over 60 FPS

The results were obtained in different test systems and game versions, so they should be viewed as a guideline rather than guaranteed FPS for any PC.

For Counter-Strike 2, Valorant, Dota 2, Rainbow Six Siege, and other online games, the performance of the GTX 1660 SUPER is still sufficient. In heavy AAA projects, a reasonable starting point becomes 1080p with medium settings.

In new games, high textures increasingly hit the 6 GB memory limit before the GPU's performance runs out.

How Different GTX 1660 SUPER Models Compare in Benchmarks

The GTX 1660 SUPER was released by many NVIDIA partners. However, paying extra for the most overclocked version for performance is almost pointless.

Graphics Card 3DMark Time Spy Extreme Graphics
Gigabyte GeForce GTX 1660 SUPER Gaming OC 6G ~2841
ASUS Dual GeForce GTX 1660 SUPER EVO OC ~2841
MSI GeForce GTX 1660 SUPER Gaming X ~2819
Zotac Gaming GTX 1660 SUPER Twin Fan ~2783

The difference between the top and bottom lines is about 2%. In real games, this difference is practically imperceptible.

Therefore, when choosing a used GTX 1660 SUPER, the condition of the specific unit, the cooling system, and noise level are much more important. A good dual- or triple-fan model is preferable not for a few extra FPS, but for temperature management and acoustics.

Secondary Market: Plenty of Previously Used Mining GTX 1660 SUPER

The GTX 1660 SUPER was actively used for mining due to its GDDR6 memory and relatively low power consumption. Therefore, the age of the card is far from the only concern. More important is how the specific unit was used and maintained.

Before purchasing, it's worth checking for:

  • absence of artifacts under load;
  • video memory stability;
  • GPU temperatures;
  • noise, play, and vibration of fans;
  • signs of disassembly and repair;
  • stability after prolonged gaming or stress load;
  • BIOS compliance with the stock version.

The mere fact of having been used for mining does not mean that the card is defective. However, buying a GTX 1660 SUPER without checking is already risky: the oldest units of this model are about seven years old.

GTX 1660 SUPER vs Alternatives: Price is Everything

On the secondary market, the GTX 1660 SUPER cannot be evaluated in isolation from other budget graphics cards.

Graphics Card Compared to GTX 1660 SUPER Memory Important Notes
GTX 1660 slower 6 GB only makes sense if significantly cheaper
GTX 1660 Ti slightly faster 6 GB large markup is not justified
RTX 2060 faster 6 GB has DLSS and hardware Ray Tracing
RX 6600 significantly faster 8 GB much more attractive at a similar price

The Radeon RX 6600 is particularly noteworthy. It is faster than the GTX 1660 SUPER, offers 8 GB of video memory, and has greater headroom for modern games. If both cards cost about the same, choosing the GTX 1660 SUPER becomes nearly meaningless.

The RTX 2060 is also more interesting at a slight price difference: it offers better performance, and DLSS support can significantly help in compatible games.

GTX 1660 SUPER Lacks DLSS but Has Turing NVENC

The GTX 1660 SUPER belongs to the Turing architecture, but the GTX 16 series does not have dedicated RT and Tensor cores. Therefore, hardware Ray Tracing and DLSS are not available for it.

The absence of DLSS is felt more strongly today than a few years ago; the GTX 1660 SUPER has to rely mainly on its raw performance or universal scaling technologies like FSR.

At the same time, the card has Turing NVENC. For recording gameplay and streaming, the hardware video encoder still remains a useful advantage.

Is It Worth Buying GTX 1660 SUPER in 2026

Yes, but only if it’s cheap.

The GTX 1660 SUPER is still suitable for Full HD, especially for online games, older AAA titles, or upgrading from a GTX 1050 Ti, GTX 960, or similar cards.

However, its drawbacks are now too pronounced: 6 GB of VRAM, lack of DLSS, lack of hardware Ray Tracing, and the age of most units.

The main benchmark when buying is the RX 6600. If the GTX 1660 SUPER costs only a little less, it’s not worth saving: the Radeon is faster and has 8 GB of memory. The GTX 1660 SUPER only becomes genuinely interesting when it is sold significantly cheaper than more modern alternatives.

In 2026, the GTX 1660 SUPER is still a functioning card for 1080p, but its appeal is determined not by performance but by price.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2019
Model Name
GeForce GTX 1660 SUPER
Generation
GeForce 16
Base Clock
1530MHz
Boost Clock
1785MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
157.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.05 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
157.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.926 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
125W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
7.5
DirectX
12 (12_1)
Power Connectors
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
6.6
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
25 fps
Shadow of the Tomb Raider 1440p
Score
51 fps
Shadow of the Tomb Raider 1080p
Score
81 fps
Battlefield 5 2160p
Score
42 fps
Battlefield 5 1440p
Score
80 fps
Battlefield 5 1080p
Score
99 fps
GTA 5 2160p
Score
59 fps
GTA 5 1440p
Score
78 fps
GTA 5 1080p
Score
174 fps
FP32 (float)
Score
4.926 TFLOPS
3DMark Steel Nomad
Score
1248
3DMark Time Spy
Score
6104
Blender
Score
847
OctaneBench
Score
123
Vulkan
Score
59828
OpenCL
Score
63654

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +80%
13 -48%
Shadow of the Tomb Raider 1440p / fps
88 +72.5%
70 +37.3%
32 -37.3%
12 -76.5%
Shadow of the Tomb Raider 1080p / fps
147 +81.5%
110 +35.8%
29 -64.2%
Battlefield 5 2160p / fps
58 +38.1%
50 +19%
11 -73.8%
Battlefield 5 1440p / fps
116 +45%
53 -33.8%
Battlefield 5 1080p / fps
144 +45.5%
125 +26.3%
37 -62.6%
GTA 5 2160p / fps
146 +147.5%
68 +15.3%
7 -88.1%
GTA 5 1440p / fps
153 +96.2%
103 +32.1%
82 +5.1%
12.3 -84.2%
GTA 5 1080p / fps
231 +32.8%
176 +1.1%
136 -21.8%
69 -60.3%
FP32 (float) / TFLOPS
5.147 +4.5%
5.062 +2.8%
4.841 -1.7%
4.725 -4.1%
3DMark Time Spy
10154 +66.3%
8009 +31.2%
4410 -27.8%
3419 -44%
3DMark Steel Nomad
1305 +4.6%
1081 -13.4%
1047 -16.1%
Blender
2554 +201.5%
1466 +73.1%
436 -48.5%
202 -76.2%
Vulkan
117828 +96.9%
84792 +41.7%
34688 -42%
17987 -69.9%
OpenCL
84493 +32.7%
42238 -33.6%
26013 -59.1%