AMD Radeon RX 580

AMD Radeon RX 580
AMD Radeon RX 580 graphics card review

AMD Radeon RX 580 in 2026: Performance, 8 GB Memory, and Real Limitations

The AMD Radeon RX 580 was released in 2017, but it is still found in budget gaming PCs today. The main advantage of the RX 580 today is its 8 GB of video memory and low price on the secondary market, rather than the performance of the Polaris architecture itself. In older AAA games, online projects, and less demanding games at Full HD, it is still sufficient. In new heavy projects, the GPU limitations are already quite noticeable, and when purchasing a second-hand card, the condition of the specific instance is more important than the brand and factory overclocking.

AMD Radeon RX 580 Performance Results in Specific Graphics Cards

Graphics Card Video Memory Boost GPU 3DMark Time Spy
Sapphire NITRO+ RX 580 Limited Edition 8 GB up to 1450 MHz 4 830
ASUS ROG Strix RX 580 O8G Gaming 8 GB up to 1380 MHz 4 492
XFX Radeon RX 580 8 GB up to 1360 MHz 4 311

The results were obtained on different test benches, so the table shows the operational range of the RX 580 rather than the exact differences between partner versions. Factory overclocking usually provides only a few percentage points. For an older card, the cooling condition, power limits, and temperature under load are more critical than additional tens of megahertz.

RX 580 - Essentially an Overclocked RX 480

The Radeon RX 580 is based on Polaris 20 and is an evolution of the RX 480 rather than a new generation of GPU. AMD increased the clock speeds to achieve a slight performance boost along with increased power consumption.

The full-fledged RX 580 is equipped with 2304 streaming processors and was released with either 4 or 8 GB of GDDR5. Today, it makes sense to look primarily for the version with 8 GB of memory.

What Can the RX 580 Handle in Games

The primary resolution for the RX 580 is 1920×1080. In older AAA games and most online projects, the card still allows for a comfortable frame rate at medium or high settings.

Modern heavy games require many more compromises. Often, it is necessary to lower settings, use scaling, and forgo stable 60 FPS.

At 2560×1440, the RX 580 is already too slow in most demanding games. The limitation here is often the GPU itself, rather than the amount of video memory.

Performance Examples of the RX 580 at 1080p

Game Settings Average FPS
Doom Eternal Nightmare 125
Forza Horizon 4 High 88
Death Stranding Default 78
Resident Evil Village Maximum 72
Shadow of the Tomb Raider Medium 62
Star Wars Jedi: Fallen Order Epic 61
Watch Dogs: Legion High 58

The results were obtained on a single test bench with a powerful processor and reflect the level of the GPU itself well. In a specific PC, performance can differ due to the CPU, drivers, clock speeds of the graphics card, and version of the game.

In modern heavy projects, the picture is considerably worse: the RX 580 is now forced to target low or medium settings, and stable 60 FPS are far from guaranteed.

8 GB is Significantly Preferable to 4 GB

The RX 580 with 4 and 8 GB uses the same GPU, so in older games, the difference might be small. But today, 4 GB often limits texture quality and causes data loading issues.

If the price difference is not significant, it is worth choosing the RX 580 8 GB. Additional memory does not make the Polaris faster, but it removes one of the most unpleasant limitations of the 4 GB version.

RX 580 2048SP - Not a Full RX 580

On the secondary market and marketplaces, the Radeon RX 580 2048SP can be found. Despite the name, this is a weaker version and is much closer in configuration to the RX 570.

Version Streaming Processors Typical Memory Speed
Radeon RX 580 2304 8 Gbps
Radeon RX 580 2048SP 2048 7 Gbps

The performance of the RX 580 2048SP is lower, so its price should be compared more with the RX 570. Before purchasing an unknown RX 580 from a marketplace, it is advisable to check the number of streaming processors separately.

185 W - Too Much for Such Performance

The typical power consumption of the RX 580 is around 185 W, and some factory versions consume even more. By modern standards, this is one of the card's main weaknesses.

The RX 580 can be very inexpensive, but the high power consumption reduces the appeal of such a purchase. The card requires a proper power supply and a case with sufficient ventilation, whereas newer GPUs can provide comparable or significantly higher performance while consuming less power.

Therefore, paying a large premium for a premium version of the RX 580 today is usually not justified.

On the Secondary Market, the RX 580 Should Be Checked Very Carefully

The RX 580 was one of the popular graphics cards for mining, so it is especially important to check the individual instance on the secondary market. High usage does not in itself mean malfunction, but such cards may have worn fans, dried thermal paste, altered BIOS, or signs of previous repairs.

Before purchasing, one should check:

  • temperature under sustained load;
  • condition and noise of fans;
  • absence of artifacts, crashes, and freezes;
  • stability of clock speeds under load;
  • originality of BIOS and absence of repair signs.

A card that has been used for mining is not necessarily worse than a gaming one if it operated at stable temperatures and was maintained. The problem lies elsewhere: the usage history of the RX 580 is often unknown, and most instances are already quite old.

For this model, the condition and usage history are now more important than the logo on the cover and factory overclocking.

Modern Capabilities Are Limited by the Polaris Architecture

There is no hardware ray tracing on the RX 580, and the video encoding capabilities and compute blocks are significantly inferior to newer architectures.

8 GB of VRAM help the card remain viable for gaming longer, but do not compensate for the limitations of the Polaris architecture itself. If a new project is too demanding for the RX 580, the additional video memory will not solve the problem.

Is It Worth Buying Radeon RX 580 Today?

The RX 580 makes sense only at a truly low price. Its main niche is a cheap PC for Full HD, older games, online projects, or a temporary graphics card for systems without integrated graphics.

It is best to look for a full RX 580 with 2304 streaming processors and 8 GB of GDDR5. Factory overclocking is secondary: the condition of the board, cooling system, and usage history are more important than an additional 30-100 MHz.

If the RX 580 is significantly cheaper than newer graphics cards, it can still justify the purchase. If the price difference is small, it is better to pay extra for a newer architecture, lower power consumption, and higher performance.

The RX 580 is still capable of decent 1080p performance, but only if it is really inexpensive and the specific instance is in good condition. In 2026, it is the price and condition that determine whether this card makes sense.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 580
Generation
Polaris
Base Clock
1257MHz
Boost Clock
1340MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Display and Media

Outputs
1x HDMI 2.0b
3x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
193.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.175 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
385.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.299 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
185W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.4
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
17 fps
Shadow of the Tomb Raider 1440p
Score
36 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
Battlefield 5 2160p
Score
28 fps
Battlefield 5 1440p
Score
53 fps
Battlefield 5 1080p
Score
76 fps
GTA 5 1440p
Score
61 fps
FP32 (float)
Score
6.299 TFLOPS
3DMark Steel Nomad
Score
1005
3DMark Time Spy
Score
4451
Hashcat
Score
204331 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +164.7%
35 +105.9%
24 +41.2%
1 -94.1%
Shadow of the Tomb Raider 1440p / fps
69 +91.7%
49 +36.1%
Shadow of the Tomb Raider 1080p / fps
129 +152.9%
72 +41.2%
Battlefield 5 2160p / fps
46 +64.3%
34 +21.4%
Battlefield 5 1440p / fps
100 +88.7%
91 +71.7%
14 -73.6%
Battlefield 5 1080p / fps
139 +82.9%
122 +60.5%
90 +18.4%
20 -73.7%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
61 +0%
FP32 (float) / TFLOPS
6.872 +9.1%
6.557 +4.1%
6.006 -4.7%
5.796 -8%
3DMark Time Spy
8014 +80%
6131 +37.7%
3421 -23.1%
2237 -49.7%
3DMark Steel Nomad
1047 +4.2%
1023 +1.8%
996 -0.9%
Hashcat / H/s
245484 +20.1%
210867 +3.2%
204331
204127 -0.1%
196096 -4%