Intel Graphics 48EU (Meteor Lake)
About processor
Graphics 48EU (Meteor Lake) is a Integrated GPU manufactured by Intel. It was released on December 2023. The GPU has System Shared DDR5 / LPDDR5X (System Shared) memory. The main features of the GPU are: Shading Units - 384, Theoretical Performance - 1.3824 TFLOPS.
Basic
Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Former Codename
Meteor Lake GT1
GPU Lithography
TSMC N5
Model Name
Intel Graphics 48EU (Meteor Lake)
Generation
Meteor Lake
Base Clock
300 MHz
Boost Clock
1800 MHz
Bus Interface
Integrated (IGP)
Compute Units
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG
Used in CPUs
Memory Specifications
Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
AV1 Encode/Decode
Yes
DisplayPort Extensions
2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (TMDS) / 7680 x 4320 @ 60Hz (FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.3824
TFLOPS
AI Features
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
7 TOPS
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
Power Connectors
None
Benchmarks
FP32 (float)
Score
1.3824
TFLOPS
3DMark Time Spy
Score
1558
Vulkan
Score
13284
OpenCL
Score
12666
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL
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