Advantages
- More Shading Units: 384 (192 vs 384)
- Newer Launch Date: December 2023 (March 2021 vs December 2023)
Basic
Intel
Label Name
Intel
March 2021
Launch Date
December 2023
Integrated
Platform
Integrated
-
Former Codename
Meteor Lake GT1
-
GPU Lithography
TSMC N5
Intel UHD Graphics 730
Model Name
Intel Graphics 48EU (Meteor Lake)
Intel UHD Graphics
Generation
Meteor Lake
-
Base Clock
300 MHz
-
Boost Clock
1800 MHz
Ring Bus
Bus Interface
Integrated (IGP)
No
RT Cores
-
24
Compute Units
48
No
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
12
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
-
Intel
Foundry
TSMC
-
Process Size
5 nm
Xe-LP (Gen12)
Architecture
Xe-LPG
Memory Specifications
System Shared
Memory Size
System Shared
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
System Shared
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
System Shared
Memory Clock
System Shared
System Dependent
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
Decode Only
AV1 Encode/Decode
Yes
-
DisplayPort Extensions
2.1 UHBR20
Yes
H.264 Hardware Encode/Decode
Yes
Yes
H.265 HEVC Hardware Encode/Decode
Yes
No
H.266 VVC Hardware Encode/Decode
-
-
HDMI Version
2.1 FRL
Yes
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
3840 x 2400 @ 120Hz
-
Max Resolution HDMI
4096 x 2304 @ 60Hz (TMDS) / 7680 x 4320 @ 60Hz (FRL)
-
Number of Displays Supported
4
Motherboard Dependent
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
0.4992
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.3824
TFLOPS
AI Features
-
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
-
GPU Peak TOPS (Int8)
7 TOPS
No
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
192
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
1.4
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
No
12 (12_1)
DirectX
12.2
-
Power Connectors
None
6.6
Shader Model
-
Benchmarks
FP32 (float)
/ TFLOPS
UHD Graphics 730
0.4992
Graphics 48EU (Meteor Lake)
1.3824
+177%
3DMark Time Spy
UHD Graphics 730
608
Graphics 48EU (Meteor Lake)
1558
+156%
Vulkan
UHD Graphics 730
6202
Graphics 48EU (Meteor Lake)
13284
+114%
OpenCL
UHD Graphics 730
6196
Graphics 48EU (Meteor Lake)
12666
+104%
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/intel-uhd-graphics-730-vs-intel-graphics-48eu-meteor-lake" target="_blank">Intel UHD Graphics 730 vs Intel Graphics 48EU (Meteor Lake)</a>