NVIDIA GeForce GTX 950M

NVIDIA GeForce GTX 950M

NVIDIA GeForce GTX 950M in 2025: Is it Worth Considering This Graphics Card?

Introduction

The NVIDIA GeForce GTX 950M is a mobile graphics card released in 2015. Despite its age, it is still found in used laptops and budget devices. Its relevance in 2025 raises questions, but for certain scenarios, it may still be useful. Let's examine who this model is suitable for and what compromises should be accepted.


Architecture and Key Features

Maxwell Architecture: A Modest Foundation

The GTX 950M is built on the Maxwell architecture (GM107), manufactured using a 28nm process. This generation focused on energy efficiency, which is critical for laptops. However, compared to modern GPUs on 5nm or 7nm (such as the RTX 40 series), the 950M appears outdated.

Lack of Modern Technologies

The card does not support ray tracing (RTX), DLSS, FidelityFX, or other features that have become standard by 2025. Its capabilities are limited to basic graphics APIs: DirectX 12 (feature level 11_0), OpenGL 4.5, and Vulkan 1.1. Running games with RTX or AI upscaling will require an external GPU or an upgrade.

Key Specifications:

- CUDA Cores: 640;

- Base Clock: 914 MHz (Boost up to 993 MHz).


Memory: Limits of an Outdated Standard

Type and Amount of Memory

The GTX 950M is equipped with 2GB or 4GB of GDDR5 memory (less commonly DDR3). A 128-bit bus provides a bandwidth of up to 80 GB/s (for GDDR5). In comparison, modern mobile GPUs (e.g., RTX 4050) use GDDR6 with a bandwidth of 288 GB/s.

Impact on Performance

The small amount and low speed of the memory become bottlenecks in games and applications that require high-resolution textures. For example, in Cyberpunk 2077 (2025), even on low settings, 2GB of VRAM will be insufficient.


Gaming Performance: What Can Be Run in 2025?

1080p: Minimum for Older Titles

The GTX 950M can handle games up to 2020 at medium settings:

- CS:GO — 60-80 FPS;

- GTA V — 45-55 FPS;

- The Witcher 3 — 25-30 FPS (low settings).

Modern AAA titles (Starfield, Call of Duty: Black Ops 6) will only run on minimum settings at 720p with FPS around 20-25.

1440p and 4K: Not for This Card

Even 1440p lacks sufficient power. 4K gaming is out of the question — the GPU does not have DisplayPort 1.4 or HDMI 2.1.

Ray Tracing: Impossible

The absence of RT cores and low performance make RTX effects unattainable.


Professional Tasks: CUDA at Minimum

Video Editing and Rendering

Thanks to CUDA, the 950M accelerates rendering in Adobe Premiere Pro or DaVinci Resolve, but only for projects with a resolution up to Full HD. Exporting 4K video will take 3-4 times longer compared to modern GPUs.

3D Modeling

In Blender or AutoCAD, the card can handle simple scenes, but complex objects will cause lag. In comparison, the RTX 3050 Mobile renders 5-7 times faster.

Scientific Calculations

Using CUDA/OpenCL for machine learning or simulations is feasible, but only for educational tasks. Even neural networks with a couple of layers will process slowly.


Power Consumption and Heat Generation

TDP and Cooling Recommendations

The TDP of the GTX 950M is 50-75W (depending on the version). In laptops with passive or weak active cooling, overheating (up to 85-90°C under load) may occur.

Operating Tips:

- Regularly clean the cooling system from dust;

- Use cooling pads;

- Avoid long gaming sessions.


Comparison with Competitors

2015-2017 Alternatives:

- AMD Radeon R9 M375: Falls behind in performance (~15% weaker in games);

- NVIDIA GTX 960M: 20-25% more powerful, but more expensive.

In 2025:

Modern integrated GPUs (e.g., AMD Ryzen 7 8840HS with Radeon 780M) surpass the GTX 950M in performance and support new technologies.


Practical Advice

Power Supply and Compatibility

Since the 950M is a mobile GPU, the choice of PSU is irrelevant. For laptops with this card, an original adapter (90-120W) is recommended.

Drivers and OS

Official driver support from NVIDIA has ended. The last stable version is 473.81 (2023). The card is compatible with Windows 10/11, but there may be issues with open-source Nouveau drivers on Linux.


Pros and Cons

Pros:

- Low price (laptops with 950M on the second-hand market cost $150–$250);

- Suitable for basic tasks: office work, browsing, older games;

- Energy efficiency for its time.

Cons:

- Does not support modern technologies (RTX, DLSS);

- Weak performance in new games;

- Limited memory capacity.


Final Conclusion: Who Is the GTX 950M Suitable For?

This graphics card is an option for:

1. Students who need a budget laptop for studies and non-demanding games;

2. Office users working with documents and browsers;

3. Retro gaming enthusiasts building PCs to run classics from the 2010s.

Why Not to Buy:

For modern games, 4K editing, or AI work — the GPU is hopelessly outdated.


Conclusion

The NVIDIA GeForce GTX 950M in 2025 is a relic of the past that may still be useful in niche scenarios. However, its time has passed: even budget modern solutions offer more capabilities for similar money. If your budget is limited to $300, it's better to look at laptops with integrated graphics from the Ryzen 7000/8000 series or Intel Arc — they will provide a more comfortable experience in 2025.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2015
Model Name
GeForce GTX 950M
Generation
GeForce 900M
Base Clock
993MHz
Boost Clock
1124MHz
Bus Interface
PCIe 3.0 x8
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
4GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
28.80 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.98 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
44.96 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
44.96 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.41 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.41 TFLOPS
Blender
Score
132
OctaneBench
Score
26
Vulkan
Score
8917
OpenCL
Score
9440
Hashcat
Score
59020 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.528 +8.4%
1.468 +4.1%
1.359 -3.6%
Blender
1497 +1034.1%
194 +47%
OctaneBench
123 +373.1%
69 +165.4%
Vulkan
98446 +1004%
69708 +681.7%
40716 +356.6%
18660 +109.3%
OpenCL
62821 +565.5%
38843 +311.5%
21442 +127.1%
11291 +19.6%
Hashcat / H/s
62554 +6%
59644 +1.1%
58476 -0.9%
55260 -6.4%