NVIDIA GeForce GTX 860M

NVIDIA GeForce GTX 860M

NVIDIA GeForce GTX 860M in 2025: Is It Worth Noticing?

Overview of an Outdated Mobile Graphics Card for Laptops


Introduction

The NVIDIA GeForce GTX 860M is a mobile graphics card released in 2014, based on Maxwell architecture. Despite its venerable age, it can still be found in used laptops and budget models from past years. In 2025, its relevance is questionable, but it may still be useful for specific scenarios. Let’s explore who might benefit from this GPU and what compromises will have to be made.


Architecture and Key Features

Architecture: Maxwell (1st generation).

Process Technology: 28 nm.

CUDA Cores: 640 (GM107 version) or 1152 (GM204, rare OEM models).

The GTX 860M was one of the first GPUs to bring Maxwell’s energy efficiency to the mobile segment. However, it lacks modern technologies:

- RTX (ray tracing) and DLSS (AI upscaling) — absent, as they only emerged with Turing and Ampere.

- FidelityFX (AMD technologies) — unsupported.

Unique Features for Its Time:

- Optimus (switching between integrated and discrete graphics for power saving).

- Support for DirectX 12 (Feature Level 11_0).


Memory: Modest Specs

Memory Type: GDDR5.

Capacity: 2 GB or 4 GB (depends on the version).

Bus: 128-bit.

Bandwidth: 80 GB/s (for the 4 GB version).

These specifications were sufficient for games from 2014 to 2016 at medium settings, but in 2025 even 4 GB is inadequate for modern titles. For instance, textures in games like Cyberpunk 2077 or Starfield require a minimum of 6 GB of VRAM. The 128-bit bus and low bandwidth become bottlenecks when working at high resolutions.


Gaming Performance: Nostalgia for the Past

The GTX 860M was designed for 1080p, but today its capabilities are modest:

- CS:2 (1080p, low settings): 40–50 FPS.

- Fortnite (1080p, low settings, without Ray Tracing): 35–45 FPS.

- GTA V (1080p, medium settings): 30–40 FPS.

- Indie Projects (Hollow Knight, Stardew Valley): stable 60 FPS.

Supported Resolutions:

- 1080p — acceptable for undemanding games.

- 1440p and 4K — not recommended, with FPS dropping to 15–25 even in older titles.

Ray Tracing: impossible due to lack of hardware support for RT cores.


Professional Tasks: Minimal Suitability

Video Editing:

- NVENC support (video encoding) simplifies rendering in Premiere Pro, but processing speed is 4–5 times lower than that of modern RTX 4050s.

- Rendering a 4K video will take an unacceptably long time (for example, a 10-minute video in H.264 may take 30–40 minutes).

3D Modeling:

- In Blender or Maya, you can work with simple scenes, but rendering on CUDA will be extremely slow (lack of OptiX support).

Scientific Calculations:

- CUDA cores are suitable for training simple neural networks or performing calculations in MATLAB, but only for educational tasks.


Power Consumption and Heat Dissipation

TDP: 45–60 W (depending on the version).

Cooling Recommendations:

- Laptops with GTX 860M often suffer from overheating due to worn thermal paste and dust-clogged fans.

- Use cooling pads and regularly clean the system.

Form Factor: The card is integrated into the laptop's motherboard, so upgrading is impossible.


Comparison with Competitors

In 2014–2015, the main competitors were:

- AMD Radeon R9 M290X (GCN 1.0): similar performance, but higher power consumption (TDP 75 W).

- NVIDIA GTX 850M: 15–20% weaker.

In 2025: even budget mobile GPUs like the AMD Radeon 760M (RDNA 3) or Intel Arc A350M outperform the GTX 860M by 3-4 times.


Practical Advice

1. Power Supply: A standard 90–120 W adapter is sufficient for laptops with GTX 860M.

2. Compatibility:

- Support only for Windows 10/11 (drivers updated until 2023).

- Linux: limited operation with proprietary Nouveau drivers.

3. Drivers: Use version 473.81 (the last for GTX 800M) — new games may not launch.


Pros and Cons

Pros:

- Low power consumption for its time.

- Support for basic DirectX 12 features.

- Quiet operation for office tasks.

Cons:

- No support for modern technologies (DLSS, RTX).

- Insufficient memory for games and video editing after 2020.

- Limited compatibility with new software.


Final Conclusion: Who is GTX 860M Suitable for in 2025?

This graphics card is a relic of the past, but it may still be useful for:

- Owners of old laptops for running indie games, office tasks, and video playback.

- Students learning the basics of CUDA through simple projects.

- Retro hardware enthusiasts collecting tech from the 2010s.

Price: New laptops with GTX 860M have not been produced since 2016. Used models range from $150 to $250 (depending on condition).

Alternatives for 2025:

- Budget laptops with Intel Iris Xe or AMD Radeon 740M (starting at $500) offer better performance and support for modern standards.


If you are not ready to part with a device featuring the GTX 860M, use it for undemanding tasks. However, for gaming and professional work in 2025, it's wise to choose something newer.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2014
Model Name
GeForce GTX 860M
Generation
GeForce 800M
Base Clock
1020MHz
Boost Clock
1085MHz
Bus Interface
MXM-B (3.0)
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
43.40 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.417 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.417 TFLOPS
3DMark Time Spy
Score
1126
Vulkan
Score
9862
OpenCL
Score
10722
Hashcat
Score
59644 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.387 -2.1%
1.361 -4%
3DMark Time Spy
5182 +360.2%
3906 +246.9%
2755 +144.7%
1769 +57.1%
Vulkan
98446 +898.2%
69708 +606.8%
40716 +312.9%
18660 +89.2%
OpenCL
62821 +485.9%
38843 +262.3%
21442 +100%
11291 +5.3%
Hashcat / H/s
63227 +6%
62554 +4.9%
59020 -1%
58476 -2%