Intel Arc Graphics 112EU Mobile

Intel Arc Graphics 112EU Mobile
Intel Arc Graphics 112EU Mobile graphics card review

Intel Arc Graphics 112EU Mobile: Tests in Real Devices

Intel Arc Graphics 112EU Mobile is the integrated graphics of the Meteor Lake generation, found in Intel Core Ultra 5 mobile processors. It is based on the Xe-LPG architecture and includes seven Xe cores. In 3D workloads, it is noticeably faster than mobile Iris Xe, although performance depends on the device.

Benchmarks in Specific Devices

Even systems with the same Core Ultra 5 125H show noticeable differences in 3DMark results.

Device Processor RAM 3DMark Time Spy Graphics Fire Strike Graphics
Lenovo IdeaPad Slim 5 14IMH9 Core Ultra 5 125H 16 GB 3319 8531
Lenovo ThinkBook 13x G4 Core Ultra 5 125H 16 GB 3248 8503
Samsung Galaxy Book4 Pro 360 Core Ultra 5 125H 16 GB 3000 8366
GMK NucBox K9 Core Ultra 5 125H 32 GB 2881 7325
Minisforum UH125 Pro Core Ultra 5 125H 32 GB 2796 7047

The difference between the Lenovo IdeaPad Slim 5 and Minisforum UH125 Pro in Time Spy Graphics is about 19%, even though both systems use the Core Ultra 5 125H.

The result is affected by memory bandwidth, power limits, and the cooling system.

Architecture and Features

In the Core Ultra 5 125H and 135H, the graphics block reaches a maximum frequency of 2.2 GHz.

The iGPU has no dedicated video memory, so the graphics use system DDR5 or LPDDR5X. XeSS and hardware-accelerated ray tracing are supported.

The media engine supports hardware AV1 encoding and decoding.

Gaming Performance

In modern games, Arc Graphics 112EU is intended for 1080p gaming at low or medium settings.

In demanding AAA games, settings must be lowered or XeSS used.

Ray tracing is supported in hardware, but this iGPU does not provide enough performance for demanding games.

Differences from Iris Xe

In 3DMark Time Spy Graphics, Arc 7-Core is approximately twice as fast as Iris Xe Graphics G7 96EU, which scores around 1500 points.

Conclusion

Intel Arc Graphics 112EU Mobile is noticeably faster than Iris Xe and is primarily intended for 1080p gaming at low or medium settings.

The difference between systems with the same Core Ultra 5 125H reaches approximately 20% in Time Spy Graphics, so the results of a specific device are more important than the GPU’s average performance.

GPU Comparison

Compare Arc Graphics 112EU Mobile with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Former Codename
Meteor Lake GT1
GPU Lithography
TSMC N5
Model Name
Intel Arc Graphics 112EU Mobile
Generation
Meteor Lake
Base Clock
300 MHz
Boost Clock
2200 MHz
Bus Interface
Integrated (IGP)
Compute Units
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
7680 x 4320 @ 60Hz
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.885 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.942 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
18 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Shader Model
6.6

Benchmarks

FP32 (float)
Score
3.942 TFLOPS
3DMark Steel Nomad
Score
597
3DMark Time Spy
Score
2941
Vulkan
Score
29437
OpenCL
Score
28907

Compared to Other GPU

FP32 (float) / TFLOPS
4.039 +2.5%
3.842 -2.5%
3.612 -8.4%
3DMark Time Spy
4069 +38.4%
1285 -56.3%
3DMark Steel Nomad
788 +32%
647 +8.4%
555 -7%
Vulkan
73814 +150.8%
49526 +68.2%
15551 -47.2%
OpenCL
65038 +125%
43046 +48.9%
16523 -42.8%
10348 -64.2%