NVIDIA GeForce GTX 950A

NVIDIA GeForce GTX 950A

NVIDIA GeForce GTX 950A: Budget GPU for Non-Demanding Tasks

April 2025

Despite the active development of technologies such as ray tracing and neural network upscaling, budget graphics cards remain in high demand. The NVIDIA GeForce GTX 950A is an example of such a solution, aimed at users who are not willing to overpay for top-tier features but want stable performance for basic scenarios. Let’s examine what makes this model noteworthy and who it is suited for.


Architecture and Key Features

Maxwell Architecture: Tried and True Classic

The GTX 950A is based on the Maxwell architecture (GM206), released back in 2014-2015. Despite its age, NVIDIA continues to utilize it in budget lines, adapting it for modern manufacturing processes. The card is manufactured on a 16-nm TSMC process, ensuring a balance between energy efficiency and performance.

No RTX or DLSS: Focus on Basic Features

The GTX 950A does not support hardware ray tracing (RTX) or neural network technologies such as DLSS. It is a straightforward "workhorse" for DirectX 12 (feature level 11_0) and OpenGL 4.6. Among modern features, it only includes adaptive vertical sync (Adaptive VSync) and support for multi-monitor configurations.


Memory: Modest, But Adequate for Its Tasks

GDDR5: Budget Standard

The card is equipped with 4 GB of GDDR5 memory with a 128-bit bus. Its bandwidth is 112 GB/s, which is half that of modern models with GDDR6. For games in 2025, this may not be sufficient even at medium settings, but it remains acceptable for projects from the 2010s to 2020s.

Limitations and Compromises

The memory capacity is sufficient for:

- Video rendering at resolutions up to 1080p;

- Running less demanding games (CS2, Dota 2, Overwatch 2);

- Working with 2D graphics.

However, in games with highly detailed textures (such as Cyberpunk 2077 or Starfield), there may be stutters due to buffer overflow.


Gaming Performance: Modest Ambitions

1080p — Comfortable Zone

At a resolution of 1920×1080, the GTX 950A shows the following results (with "Medium" settings):

- Fortnite: 45–55 FPS (no Epic effects);

- Apex Legends: 50–60 FPS;

- GTA VI: 25–30 FPS (minimum settings);

- The Witcher 3: 40–50 FPS.

1440p and 4K: Not Recommended

Even with settings lowered to "Low," the card does not provide smooth gameplay at resolutions above 1080p. For example, in Red Dead Redemption 2 at 1440p, the average FPS drops to 20–25.

Ray Tracing: Not Available

The absence of RT cores makes hardware ray tracing impossible. Software emulation via DirectX 12 Ultimate would reduce performance by 3 to 4 times, which is impractical for gaming.


Professional Tasks: Only for Basic Projects

CUDA Cores: 768 Units

With support for CUDA 5.2, the card can handle simple tasks:

- Video editing in Adobe Premiere Pro (videos up to 1080p/30fps);

- Rendering in Blender (Cycles) on low settings;

- Photo processing in Lightroom.

Limitations

For complex 3D scenes (ZBrush, Maya) or scientific calculations (MATLAB), the power is insufficient. OpenCL performance also lags behind modern APUs from AMD and Intel.


Power Consumption and Heat Generation: Easy Integration

TDP 75W: Powered via PCIe Slot

The card does not require additional connectors from the power supply, making installation straightforward in office PCs and low-power builds.

Cooling: Passive or Single-Fan

Models with passive cooling are suitable for HTPC systems, but prolonged loads may lead to throttling. The optimal option is versions with one 90mm fan.

Case Recommendations

- Minimum case volume: 20 liters;

- Required airflow: 1 intake and 1 exhaust fan.


Comparison with Competitors: Who Offers More?

AMD Radeon RX 6500E (4 GB GDDR6)

- Pros: Support for FSR 3.0, higher memory frequency (16 Gbps);

- Cons: No hardware encoding for AV1;

- Price: $160–180.

Intel Arc A310 (6 GB GDDR6)

- Pros: Support for XeSS, AV1 decoding;

- Cons: Driver issues with older games;

- Price: $150–170.

Conclusion: The GTX 950A ($140–160) wins in price but falls short in functionality.


Practical Tips: How to Avoid Problems

Power Supply: 350W is Sufficient

Even for low-power builds, a PSU of 350–400W (e.g., be quiet! System Power 10) is enough.

Compatibility with Platforms

- Motherboards: PCIe 3.0 x16 (backward compatible with 2.0);

- Processors: Any modern CPU (Intel Core i3–12100F, AMD Ryzen 5 5500) will work.

Drivers: Stability Over Newness

Use NVIDIA Studio drivers — they are updated less frequently but are better suited for working with professional software.


Pros and Cons of GTX 950A

Pros:

- Low price ($140–160);

- Energy efficiency;

- Quiet operation in passive modes.

Cons:

- Only 4 GB of GDDR5 memory;

- No support for ray tracing or DLSS/FSR;

- Outdated architecture.


Final Conclusion: Who is GTX 950A Suitable For?

This graphics card is a choice for:

1. Office PCs that require output to 2–3 monitors;

2. Budget gaming systems for running older or less demanding games;

3. HTPC for 4K video playback (with support for VP9 and H.265 decoding).

Alternative: If your budget allows for an extra $30–40, consider the Intel Arc A310 or AMD RX 6500E — they are better prepared for the realities of 2025.

The GTX 950A may not be a gaming champion, but it is a reliable tool for those who value simplicity and economy.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2015
Model Name
GeForce GTX 950A
Generation
GeForce 900A
Base Clock
993MHz
Boost Clock
1124MHz
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
2GB
Memory Type
DDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
32.03 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.98 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
44.96 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
44.96 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.468 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
1.468 TFLOPS
OpenCL
Score
10348

Compared to Other GPU

FP32 (float) / TFLOPS
1.581 +7.7%
1.524 +3.8%
1.41 -4%
OpenCL
62821 +507.1%
38843 +275.4%
21442 +107.2%
11291 +9.1%