AMD Radeon Graphics 448SP
About GPU
The AMD Radeon Graphics 448SP GPU is a powerful integrated graphics solution that delivers impressive performance for gaming, content creation, and everyday computing tasks. With a base clock of 300MHz and a boost clock of 1800MHz, this GPU provides smooth and responsive performance, allowing users to enjoy their favorite games and multimedia content without any lag or stuttering.
One of the highlights of the AMD Radeon Graphics 448SP GPU is its large number of shading units - 448 in total. This enables the GPU to handle complex rendering tasks and deliver stunning visual effects with ease. Additionally, with a TDP of 25W, the GPU is designed to provide efficient performance while keeping power consumption low, making it an ideal choice for laptops and compact desktops.
The theoretical performance of 1.613 TFLOPS ensures that the AMD Radeon Graphics 448SP GPU can handle demanding workloads and deliver smooth frame rates in modern games. Whether you're playing the latest AAA titles or editing high-resolution videos, this GPU has the power to tackle even the most demanding tasks.
While the memory size and type are system shared, the GPU's efficient architecture ensures that it can make the most of the available memory bandwidth, delivering excellent performance in a wide range of applications.
Overall, the AMD Radeon Graphics 448SP GPU is a versatile and capable graphics solution that offers impressive performance for a wide range of tasks. Whether you're a casual gamer or a content creator, this GPU is sure to meet your needs.
Basic
Label Name
AMD
Platform
Integrated
Launch Date
January 2021
Model Name
Radeon Graphics 448SP
Generation
Lucienne
Base Clock
300MHz
Boost Clock
1800MHz
Bus Interface
IGP
Transistors
9,800 million
Compute Units
7
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1
Memory Specifications
Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.226 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
100.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.581
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
TDP
25W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Benchmarks
FP32 (float)
Score
1.581
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS