Intel Graphics 2 Xe-Cores (Panther Lake)
About processor
Graphics 2 Xe-Cores (Panther Lake) is a Integrated GPU manufactured by Intel. It was released on January 2026. The GPU has System Shared DDR5-6400 / LPDDR5X-7467 (System Shared) memory. The main features of the GPU are: Shading Units - 256, L2 Cache - 4 MB, Theoretical Performance - 1.1776 TFLOPS.
GPU Comparison
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Basic
Label Name
Intel
Platform
Integrated
Launch Date
January 2026
Former Codename
Panther Lake
GPU Lithography
Intel 3
Model Name
Intel Graphics
Generation
Xe3 (Panther Lake)
Boost Clock
2300 MHz
RT Cores
2
Foundry
Intel
Process Size
Intel 3
Architecture
Xe3
Xe-cores
2
Used in CPUs
Memory Specifications
Memory Size
System Shared
Memory Type
DDR5-6400 / LPDDR5X-7467 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
H.266 VVC Hardware Encode/Decode
Decode Only
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Number of Displays Supported
4
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.1776
TFLOPS
AI Features
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
GPU Peak TOPS (Int8)
18 TOPS
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
L2 Cache
4 MB
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
DirectX 12 Ultimate
Benchmarks
Cyberpunk 2077 1080p
Score
14
fps
FP32 (float)
Score
1.1776
TFLOPS
3DMark Time Spy
Score
1362
Vulkan
Score
11846
OpenCL
Score
11649
Compared to Other GPU
Cyberpunk 2077 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL
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