Intel UHD Graphics 32EU (Raptor Lake-HX / Refresh)

Intel UHD Graphics 32EU (Raptor Lake-HX / Refresh)
Intel UHD Graphics 32EU (Raptor Lake-HX / Refresh) graphics card review

Intel UHD Graphics 32EU (Raptor Lake-HX / Refresh): Tests and Performance

Intel UHD Graphics 32EU is used in 13th and 14th generation Core HX processors. In gaming laptops, it typically operates alongside a discrete GeForce RTX card and is utilized for desktop use, video playback, and hybrid graphics modes. Its performance is insufficient for modern gaming.

The UHD Graphics 32EU is built on the Xe-LP architecture and includes 32 execution units. The GPU configuration has not changed significantly compared to Alder Lake-HX. Differences between laptops mainly relate to the iGPU frequency and RAM.

Performance in Real Laptops

Below are the Geekbench 6 results for several HX processors. All results pertain to the integrated graphics, not the discrete graphics card.

Device Processor Max iGPU Frequency Geekbench 6 OpenCL Geekbench 6 Vulkan
ASUS ROG Strix G16 G614JIR Core i9-14900HX 1650 MHz 8583 9803
ASUS ROG Strix SCAR 18 G834JY Core i9-13980HX 1650 MHz 8548 9730
Lenovo LOQ 15IRX10 Core i7-14700HX 1600 MHz 8219 9139

The Core i9-14900HX and Core i9-13980HX show almost identical results. Both processors use 32 EUs with a maximum frequency of 1.65 GHz. The Core i7-14700HX has a maximum iGPU frequency of 1.60 GHz, and its results are slightly lower than the two Core i9 variants.

Results are influenced by the RAM configuration, driver version, and power consumption limits.

CPUTronic's database reports scores of 758 in 3DMark Time Spy, 9169 in Vulkan, and 7895 in OpenCL. For the Alder Lake-HX generation UHD Graphics 32EU, scores are indicated as 755, 8310, and 7182, respectively. In Time Spy the results are almost identical, while in OpenCL and Vulkan Raptor Lake-HX is faster.

Gaming Performance

In demanding modern games, the UHD Graphics 32EU struggles to achieve Full HD even at low settings.

Game Settings Resolution FPS
Total War: Pharaoh Low 1920x1080 41.1
The Witcher 3 v4 Low 1920x1080 23.0
Cyberpunk 2077 Low, FSR Off 1920x1080 10.4
Cyberpunk 2077 Low, FSR Off 1280x720 19.1

Even at 1280x720, Cyberpunk 2077 only shows 19.1 FPS. For a gaming laptop, the primary performance is determined by the discrete graphics card here.

Role of Integrated Graphics in HX Laptops

Under light load, a laptop can utilize UHD Graphics instead of the discrete GPU for the Windows interface, browsing, office applications, and video playback. This reduces power consumption when the performance of the discrete GPU is not required.

Intel Quick Sync Video technology is available for hardware encoding and decoding of video.

Conclusion

In 3DMark Time Spy, the UHD Graphics 32EU of the Raptor Lake-HX generation almost replicates the results of the Alder Lake-HX but outperforms it in OpenCL and Vulkan. For modern games, the integrated graphics are too weak, meaning that the gaming performance of laptops with such processors is determined by the discrete graphics card.

GPU Comparison

Compare UHD Graphics 32EU (Raptor Lake-HX / Refresh) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Former Codename
Raptor Lake-HX
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 32EU (Raptor Lake-HX)
Generation
Raptor Lake-HX
Base Clock
300 MHz
Boost Clock
1500-1650 MHz (CPU dependent)
Bus Interface
Ring Bus
RT Cores
No
Compute Units
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4 / DDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4a
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDCP Version
2.3 / 1.4
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
5120 x 3200 @ 120Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 1.4a, HDMI 2.1

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.794 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Shader Model
6.6

Benchmarks

FP32 (float)
Score
0.794 TFLOPS
3DMark Time Spy
Score
758
Vulkan
Score
9169
OpenCL
Score
7895

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +26.8%
0.988 +24.4%
0.92 +15.9%
0.28 -64.7%