AMD Instinct MI300X Accelerator
vs
NVIDIA GeForce RTX 5090

vs

GPU Comparison Result

Below are the results of a comparison of AMD Instinct MI300X Accelerator and NVIDIA GeForce RTX 5090 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 192GB (192GB vs 28GB)
  • Higher Bandwidth: 5300 GB/s (5300 GB/s vs 280.0GB/s)
  • Higher Boost Clock: 2520 MHz (2100MHz vs 2520 MHz)
  • More Shading Units: 20480 (19456 vs 20480)
  • Newer Launch Date: January 2025 (December 2023 vs January 2025)

Basic

AMD
Label Name
NVIDIA
December 2023
Launch Date
January 2025
Desktop
Platform
Desktop
Instinct MI300X
Model Name
GeForce RTX 5090
Instinct
Generation
GeForce 50
1000MHz
Base Clock
2235 MHz
2100MHz
Boost Clock
2520 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
-
Transistors
Unknown
-
RT Cores
160
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
640
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
640
-
Foundry
TSMC
-
Architecture
Blackwell 2.0

Memory Specifications

192GB
Memory Size
28GB
HBM3
Memory Type
GDDR7
8192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
448bit
5200MHz
Memory Clock
2500 MHz
5300 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
280.0GB/s

Display and Media

-
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

-
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
483.8 GPixel/s
1496 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1613 GTexel/s
1300 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
103.2 TFLOPS
81.7 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.613 TFLOPS
160.132 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
101.136 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
160
19456
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
20480
16 KB (per CU)
L1 Cache
128 KB (per SM)
16MB
L2 Cache
88 MB
750W
TDP
500W
-
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
-
OpenCL Version
3.0
-
OpenGL
4.6
-
CUDA
9.1
-
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 16-pin
-
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
-
Shader Model
6.7
-
Suggested PSU
900 W

Benchmarks

FP32 (float) / TFLOPS
Instinct MI300X Accelerator
160.132 +58%
GeForce RTX 5090
101.136