NVIDIA RTX PRO 5000 Blackwell
vs
NVIDIA GeForce RTX 5090

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA RTX PRO 5000 Blackwell and NVIDIA GeForce RTX 5090 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2617 MHz (2617 MHz vs 2520 MHz)
  • Larger Memory Size: 48GB (48GB vs 28GB)
  • Newer Launch Date: March 2025 (March 2025 vs January 2025)
  • Higher Bandwidth: 280.0GB/s (1.34TB/s vs 280.0GB/s)
  • More Shading Units: 20480 (14080 vs 20480)

Basic

NVIDIA
Label Name
NVIDIA
March 2025
Launch Date
January 2025
Desktop
Platform
Desktop
RTX PRO 5000 Blackwell
Model Name
GeForce RTX 5090
Blackwell PRO W
Generation
GeForce 50
1590 MHz
Base Clock
2235 MHz
2617 MHz
Boost Clock
2520 MHz
PCIe 5.0 x16
Bus Interface
PCIe 5.0 x16
92.2 billion
Transistors
Unknown
110
RT Cores
160
440
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
640
440
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
640
TSMC
Foundry
TSMC
5 nm
Process Size
-
Blackwell 2.0
Architecture
Blackwell 2.0

Memory Specifications

48GB
Memory Size
28GB
GDDR7
Memory Type
GDDR7
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
448bit
1750 MHz
Memory Clock
2500 MHz
1.34TB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
280.0GB/s

Theoretical Performance

460.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
483.8 GPixel/s
1151 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1613 GTexel/s
73.69 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
103.2 TFLOPS
1151 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.613 TFLOPS
72.216 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
101.136 TFLOPS

Miscellaneous

110
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
160
14080
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
20480
128 KB (per SM)
L1 Cache
128 KB (per SM)
96 MB
L2 Cache
88 MB
300W
TDP
500W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
10.1
CUDA
9.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
176
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.8
Shader Model
6.7
700 W
Suggested PSU
900 W

Benchmarks

FP32 (float) / TFLOPS
RTX PRO 5000 Blackwell
72.216
GeForce RTX 5090
101.136 +40%
Vulkan
RTX PRO 5000 Blackwell
286510
GeForce RTX 5090
366095 +28%
OpenCL
RTX PRO 5000 Blackwell
309802
GeForce RTX 5090
368974 +19%