NVIDIA GeForce GTX 650 Ti Boost

NVIDIA GeForce GTX 650 Ti Boost

About GPU

The NVIDIA GeForce GTX 650 Ti Boost GPU is a reliable and affordable option for desktop gaming and multimedia tasks. With a base clock of 980MHz and a boost clock of 1032MHz, this GPU delivers smooth and responsive performance, making it suitable for mid-range gaming rigs. The 2GB of GDDR5 memory at a clock speed of 1502MHz ensures fast and efficient data processing, allowing for high-quality visuals and speedy load times. The 768 shading units contribute to the GPU's ability to render complex graphics and handle resource-intensive applications with ease. Additionally, with a TDP of 134W, the GTX 650 Ti Boost strikes a good balance between power consumption and performance. In terms of actual performance, the theoretical 1.585 TFLOPS rating translates into solid frame rates and smooth gameplay in most modern titles. While it may not handle the latest, most demanding games at maximum settings, it offers a respectable level of performance for its price point. The GTX 650 Ti Boost GPU is also known for its stability and reliability, with many users reporting minimal issues and consistent performance over extended periods of use. Overall, the NVIDIA GeForce GTX 650 Ti Boost GPU is a solid choice for budget-conscious gamers and multimedia enthusiasts. Its combination of decent performance, reliable operation, and affordable pricing make it a worthwhile option for those looking for a capable GPU without breaking the bank.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2013
Model Name
GeForce GTX 650 Ti Boost
Generation
GeForce 600
Base Clock
980MHz
Boost Clock
1032MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.05 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.05 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.617 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
134W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.617 TFLOPS
Blender
Score
109
OctaneBench
Score
23
Vulkan
Score
9973
OpenCL
Score
9489

Compared to Other GPU

FP32 (float) / TFLOPS
1.647 +1.9%
1.567 -3.1%
1.505 -6.9%
Blender
3235 +2867.9%
1436 +1217.4%
258 +136.7%
OctaneBench
123 +434.8%
69 +200%
Vulkan
98839 +891.1%
69708 +599%
40716 +308.3%
18660 +87.1%
OpenCL
62821 +562%
38843 +309.3%
21442 +126%
11291 +19%