NVIDIA GeForce GTX 650 Ti Boost

NVIDIA GeForce GTX 650 Ti Boost

NVIDIA GeForce GTX 650 Ti Boost in 2025: Retrospective and Practical Advice

April 2025

Despite being on the market for over a decade, the NVIDIA GeForce GTX 650 Ti Boost still piques the interest of budget build enthusiasts and retro gaming lovers. In this article, we will explore what makes this model noteworthy, how it handles basic tasks in 2025, and who could benefit from it today.


1. Architecture and Key Features

Kepler Architecture: A Modest Legacy

The GTX 650 Ti Boost debuted in 2013 on the Kepler architecture (GK106 chip) and a 28nm manufacturing process. Unlike modern GPUs with ray tracing (RTX) and DLSS support, this model is focused on basic computations. Its "features" include GPU Boost 1.0 (dynamic overclocking) and Adaptive Vertical Sync, which were progressive for their time.

Lack of Modern Features

The card does not support RTX, DLSS, or FidelityFX. It is a purely rasterization GPU, designed for DirectX 11 and OpenGL 4.3. It is unsuitable for games involving ray tracing or upscaling.


2. Memory: Modest but Functional Resource

GDDR5 and Bandwidth

The GTX 650 Ti Boost comes with 2GB GDDR5 and a 192-bit bus. The bandwidth is 144 GB/s (memory clock of 6 GHz). This amount was sufficient for games from 2013 to 2015, but in 2025, even indie projects often require 4–6 GB of VRAM.

Impact on Performance

The memory size is adequate for office applications, 4K video playback, and older games like Skyrim or CS:GO. However, modern AAA titles (e.g., Cyberpunk 2077 or Starfield) will hit the VRAM limit, causing lag or preventing them from launching altogether.


3. Gaming Performance: Nostalgia at 1080p

Average FPS in Classic Titles

- The Witcher 3: Wild Hunt (2015) — 35–40 FPS on medium settings at 1080p.

- Grand Theft Auto V — 45–50 FPS on high settings.

- CS:GO — 120–150 FPS (depends on the scene).

Resolution Support

- 1080p: Comfortable for games up to 2016.

- 1440p and 4K: Not recommended — insufficient memory and computational power.

Ray Tracing: No hardware support. Software emulation (e.g., through Proton) will reduce FPS to unacceptable levels.


4. Professional Tasks: Minimalism

Video Editing and Rendering

For editing in DaVinci Resolve or Premiere Pro, the card can handle rendering 1080p projects, but processing time will be 3–4 times longer than that of modern budget cards like the RTX 3050.

3D Modeling

In Blender or Maya, the GTX 650 Ti Boost supports rendering through CUDA (768 CUDA cores), but complex scenes will be processed slowly. For example, rendering a mid-complexity model will take 20–30 minutes compared to 2–3 minutes on an RTX 4060.

Scientific Computing

For tasks based on OpenCL or CUDA (e.g., machine learning), the card is not suitable due to insufficient memory and outdated architecture.


5. Power Consumption and Heat Output

TDP and PSU Requirements

The card's TDP is 134 W. A power supply of 400 W (with some headroom) is required for stable operation. A 6-pin PCIe connector is recommended.

Cooling and Cases

The stock cooler does its job but can be noisy under load (up to 38 dB). For comfort, it is better to choose a case with good ventilation (2–3 fans).


6. Comparison with Competitors

AMD Radeon HD 7850

The main competitor of 2013. The HD 7850 offered a similar level of performance but consumed less power (130 W TDP). In 2025, both cards are equivalent for retro gaming.

Modern Analogues

Even a budget NVIDIA GTX 1650 (2024) is 30% faster in games and supports modern APIs (DirectX 12 Ultimate).


7. Practical Advice

Power Supply

At least 400 W with an 80+ Bronze certification. Example: Corsair CX450 (2025 model — $50–60).

Compatibility

- The PCIe 3.0 x16 interface is compatible with modern motherboards.

- Drivers: The latest version for the GTX 600 series was released in 2023. Support for Windows 10/11 is limited.


8. Pros and Cons

Pros

- Low price (if you find a new one — around $80–100).

- Energy efficiency for basic tasks.

- CUDA support.

Cons

- Insufficient VRAM for modern games.

- No support for RTX, DLSS, or DirectX 12 Ultimate.

- Limited compatibility with new software.


9. Final Conclusion: Who Would Benefit from the GTX 650 Ti Boost in 2025?

This graphics card is a choice for:

1. Retro gaming enthusiasts assembling PCs for games from the 2000s to 2010s.

2. Office builds requiring basic graphics (4K video, browsing).

3. Temporary solution before purchasing a modern GPU.

However, for modern gaming, professional video editing, or 3D rendering, the GTX 650 Ti Boost is hopelessly outdated. In 2025, it is wiser to look at budget newcomers like the Intel Arc A580 or AMD Radeon RX 6400, which offer better performance and support for current technologies.


If you are nostalgic for the Kepler era or building a "minimal" PC, the GTX 650 Ti Boost can still serve a purpose. But for serious tasks, it is already history.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2013
Model Name
GeForce GTX 650 Ti Boost
Generation
GeForce 600
Base Clock
980MHz
Boost Clock
1032MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.05 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.05 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.617 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
134W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.617 TFLOPS
Blender
Score
109
OctaneBench
Score
23
Vulkan
Score
9973
OpenCL
Score
9489

Compared to Other GPU

FP32 (float) / TFLOPS
1.647 +1.9%
1.567 -3.1%
1.505 -6.9%
Blender
1506.77 +1282.4%
848 +678%
194 +78%
Vulkan
98446 +887.1%
69708 +599%
40716 +308.3%
18660 +87.1%
OpenCL
62821 +562%
38843 +309.3%
21442 +126%
11291 +19%