AMD Radeon E8870

AMD Radeon E8870

About GPU

The AMD Radeon E8870 GPU is a powerful and efficient mobile graphics card that offers impressive performance for a wide range of applications. With a memory size of 4GB and GDDR5 memory type, this GPU provides enough memory for demanding tasks such as gaming, content creation, and professional applications. The memory clock speed of 1500MHz ensures fast and smooth data transfer, while the 768 shading units contribute to exceptional image quality and rendering capabilities. One of the standout features of the AMD Radeon E8870 GPU is its energy efficiency, with a TDP of just 75W. This means that the GPU can deliver high performance without consuming excessive power, making it an ideal choice for laptops and mobile workstations. The 256KB L2 cache also helps to improve overall performance and reduce latency, resulting in a more responsive and fluid experience when using graphics-intensive software. In terms of raw processing power, the AMD Radeon E8870 GPU is capable of delivering a theoretical performance of 1.536 TFLOPS, which makes it suitable for handling demanding graphics workloads and gaming at high resolutions and frame rates. Overall, the AMD Radeon E8870 GPU is a solid choice for anyone in need of a high-performance mobile graphics solution, offering a good balance of memory, processing power, and energy efficiency.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
September 2015
Model Name
Radeon E8870
Generation
Embedded
Bus Interface
MXM-B (3.0)
Transistors
2,080 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.505 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.505 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.567 +4.1%
1.505
1.398 -7.1%