NVIDIA GeForce GTX 570 Rev. 2
About GPU
The NVIDIA GeForce GTX 570 Rev. 2 GPU is a powerful graphics card designed for desktop gaming and professional applications. With a memory size of 1280MB and GDDR5 memory type, this GPU delivers fast and smooth performance for demanding tasks such as gaming, video editing, and 3D rendering.
The GPU's 950MHz memory clock and 480 shading units allow for high-quality graphics and smooth gameplay, while the 640KB L2 cache helps to minimize latency and improve overall system performance. The TDP of 219W ensures that the GPU can handle intensive workloads without overheating or experiencing performance bottlenecks.
In terms of performance, the NVIDIA GeForce GTX 570 Rev. 2 GPU offers a theoretical performance of 1.405 TFLOPS, making it suitable for running the latest games and handling complex visual effects. Additionally, the GPU's efficient design and advanced features make it a suitable choice for professionals who require reliable and fast rendering capabilities.
Overall, the NVIDIA GeForce GTX 570 Rev. 2 GPU is a solid choice for anyone looking for a high-performance graphics card. Its impressive specs, including a large memory size, fast memory clock, and high shading units, make it a great option for both gaming enthusiasts and professionals in need of a reliable and powerful GPU. Whether you're a hardcore gamer or a content creator, this GPU is sure to deliver the performance you need for a seamless and immersive computing experience.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2010
Model Name
GeForce GTX 570 Rev. 2
Generation
GeForce 500
Bus Interface
PCIe 2.0 x16
Transistors
3,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
60
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0
Memory Specifications
Memory Size
1280MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
950MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
152.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.92 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
175.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.433
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
480
L1 Cache
64 KB (per SM)
L2 Cache
640KB
TDP
219W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
40
Suggested PSU
550W
Benchmarks
FP32 (float)
Score
1.433
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS