AMD Radeon HD 7720 OEM

AMD Radeon HD 7720 OEM

About GPU

The AMD Radeon HD 7720 OEM GPU is a solid option for those looking for a mid-range graphics card for their desktop. With a memory size of 1024MB and memory type of GDDR5, this GPU offers impressive speed and performance for gaming, multimedia, and other graphics-intensive tasks. The 1050MHz memory clock ensures smooth and responsive graphics, while the 800 shading units and 512KB L2 cache contribute to the GPU's overall efficiency and power. One of the standout features of the AMD Radeon HD 7720 OEM GPU is its 1.344 TFLOPS theoretical performance. This means that it is capable of handling demanding graphics workloads with ease, making it a suitable choice for both casual and enthusiast gamers. In terms of power consumption, the TDP of 150W may be a bit on the higher side compared to some other GPUs in its class, but the performance it offers more than makes up for it. Overall, the AMD Radeon HD 7720 OEM GPU is a reliable and efficient option for users who want a balance between performance and affordability. It may not be the most cutting-edge GPU on the market, but it certainly gets the job done for a wide range of applications. Whether you're playing the latest games or working on graphic design projects, this GPU is capable of delivering the performance you need.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2013
Model Name
Radeon HD 7720 OEM
Generation
Southern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,700 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
134.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
26.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
33.60 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.371 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.371 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.339 -2.3%
1.318 -3.9%