AMD Radeon 610M

AMD Radeon 610M
AMD Radeon 610M graphics card review

AMD Radeon 610M: A Modern GPU Block Without Gaming Power

The name Radeon 610M may create inflated expectations. The integrated graphics utilize the RDNA 2 architecture, support modern video codecs, and video outputs, but the graphics block consists of only 2 Compute Units and 128 shaders. This is an entry-level GPU: suitable for image output, video, browsing, and simple tasks, rather than serious 3D loads.

The purpose of the Radeon 610M is not to replace gaming graphics. AMD uses a modern media block and RDNA 2 architecture here in a minimal configuration. For multimedia and everyday tasks, this is useful, but in games, it quickly runs into a limitation in the number of compute units.

Where the Radeon 610M is Found

The Radeon 610M appears in budget mobile AMD Ryzen and Athlon processors on the Mendocino platform. You can find it in the Ryzen 3 7320U, Ryzen 5 7520U, Athlon Gold 7220U, and other chips on the same platform. These processors are designed for affordable thin laptops, where price, battery life, and basic tasks are more important than graphics performance.

The Radeon 610M is also present in powerful mobile Ryzen HX processors. Here, its role is different: to handle video output while games and heavy graphics tasks are managed by a discrete graphics card. Therefore, the presence of the Radeon 610M in an expensive processor does not mean that the laptop is weak. In such systems, it often functions as a utility video core alongside a separate NVIDIA GeForce or AMD Radeon.

Specifications of the AMD Radeon 610M

Parameter AMD Radeon 610M
Architecture RDNA 2
Graphics Type Integrated
Compute Units 2
Stream Processors 128
TMU / ROP 8 / 4
Clock Speed up to 1.9-2.2 GHz, depends on CPU
Memory System DDR5/LPDDR5
Dedicated VRAM No
DirectX 12_2
Vulkan 1.3
Hardware Decoding AVC, HEVC, VP9, AV1
Performance Class Entry-level

The main specification is the 2 Compute Units. The Radeon 660M has 6 CU, while the Radeon 680M and 780M have 12 CU each. The higher-end integrated Radeon versions boast significantly larger graphics blocks, making direct comparisons with the Radeon 610M incorrect. This is not "almost a 680M," but the very basic variant of integrated AMD graphics on RDNA 2.

Performance

In typical tasks, the Radeon 610M is usually sufficient. The Windows interface, browser, office applications, video calls, YouTube, and online streaming do not require high 3D performance. Hardware video decoding, including AV1, makes the 610M more useful for multimedia than for gaming.

In graphics benchmarks, the performance level remains entry-level.

Test Approximate Result for Radeon 610M
3DMark Time Spy Graphics around 500-550
3DMark Fire Strike Graphics around 1800
3DMark 11 Performance GPU around 2600-2700
PassMark G3D around 1300

Based on these results, the Radeon 610M is close to basic integrated solutions like Intel UHD and lower-end Radeon Vega. It is more modern functionally, but in speed, it remains in the lower tier.

Comparison with Other Integrated GPUs

Graphics Class What to Expect
Radeon 610M Basic Office, video, light gaming
Intel UHD Graphics Basic Similar scenario, depends on CPU generation
Iris Xe 32 EU Entry-level Slightly better in light games, but also with limitations
Radeon Vega 6 Old entry-level Similar 3D performance but weaker in modern features
Radeon 660M Notably higher More capable for low settings in games
Radeon 680M / 780M Higher in the integrated graphics class Significantly more suitable for 720p and 1080p Low

This comparison is important when choosing a laptop. If the specifications mention a Radeon 610M, do not expect the level of higher-end integrated Radeon GPUs. It is sufficient for office and video tasks, but for gaming, look for Radeon 660M, 680M, 760M, 780M, or discrete graphics.

Games on the Radeon 610M

The gaming ceiling of the Radeon 610M is limited to older projects, 2D games, indie games, and some undemanding online games. For acceptable fps, low settings, reduced resolution, and fast RAM are often necessary.

Type of Game Realistic Scenario
2D, indie, visual novels Generally without issues
Older games from the 2010s Low or medium settings, depending on the game
Dota 2, League of Legends, Valorant Low settings, 720p-1080p Low
Counter-Strike 2 Only with significant setting reductions
GTA V, Skyrim, old Tomb Raider Possible on low settings
Cyberpunk 2077, Starfield, Hogwarts Legacy Practically unsuitable for this level of graphics

The Radeon 610M uses system RAM, so memory has a significant impact on performance. Single-channel mode, low bandwidth, or strict power limits can considerably reduce fps. For such a small graphics block, this is particularly important: there is little room for compute units.

Why RDNA 2 Doesn’t Make Radeon 610M Fast

RDNA 2 provides the Radeon 610M with modern features but does not change its performance class. Speed in 3D depends not only on architecture but also on the number of execution blocks, memory, and the CPU’s thermal envelope.

The Radeon 610M faces three limitations at once: 2 CU, shared system memory, and a frequent installation in thin, budget laptops. Therefore, it is more accurately assessed as modern entry-level graphics rather than a stripped-down gaming Radeon.

Tasks That the Radeon 610M Can Handle

The Radeon 610M is suitable for an affordable laptop for browsing, documents, video, video calls, studying, and light gaming. For such a scenario, a discrete graphics card is unnecessary: the 610M handles basic graphics tasks without complicating cooling requirements.

Do not choose a laptop with a Radeon 610M if modern gaming, 3D graphics, GPU rendering, heavy video editing, or neural network tasks are needed. In such cases, the limitation will not be the age of the architecture but the minimal configuration of the GPU itself.

Conclusion

The AMD Radeon 610M is basic integrated graphics with a modern architecture, good media block, and minimal 3D performance. It makes sense in a cheap laptop for office work, studying, and video. In a gaming laptop or workstation for graphics, it serves only as a supplementary video core.

RDNA 2 makes the Radeon 610M modern in features, but it does not push it out of the entry-level class. The main limitation here is the only 2 Compute Units.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
September 2022
Former Codename
Mendocino
GPU Lithography
6 nm
Model Name
AMD Radeon 610M
Generation
Radeon 600M Series
Base Clock
400 MHz
Boost Clock
1900-2200 MHz
Bus Interface
Integrated
RT Cores
2
Compute Units
2
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
8
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2

Memory Specifications

Memory Size
Shared system memory
Memory Type
LPDDR5 shared system memory
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
Dual-channel system memory, platform dependent
Memory Clock
LPDDR5-5500 on Ryzen 7020U; platform dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System memory dependent

Display and Media

AMD FreeSync
Yes
AV1 Encode/Decode
Decode only
H.264 Hardware Encode/Decode
Encode/Decode
H.265 HEVC Hardware Encode/Decode
Encode/Decode
H.266 VVC Hardware Encode/Decode
No hardware support
HDCP Version
2.3
HDMI Version
2.1
Intel Quick Sync Video
No
Number of Displays Supported
4
Outputs
HDMI 2.1, DisplayPort 1.4, USB-C DisplayPort Alt Mode; device dependent
USB Type-C DisplayPort Alternate Mode
Yes
Wireless Display
Miracast

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
7.6-8.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
15.2-17.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
0.97-1.13 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
30.4-35.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.49 TFLOPS

AI Features

Intel Deep Learning Boost on GPU
No

Miscellaneous

Native PCIe Lanes
4 total / 4 usable
PCI Express Version
PCIe 3.0
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
128
TDP
Shared with processor; 15 W default TDP on Ryzen 5 7520U
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
CUDA
No
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
4
Shader Model
6.7

Benchmarks

FP32 (float)
Score
0.49 TFLOPS
3DMark Time Spy
Score
528
Vulkan
Score
6904
OpenCL
Score
4535

Compared to Other GPU

FP32 (float) / TFLOPS
3DMark Time Spy
Vulkan
OpenCL