AMD Radeon HD 6870M

AMD Radeon HD 6870M

AMD Radeon HD 6870M in 2025: Nostalgia or Practicality?

Introduction

The AMD Radeon HD 6870M is a mobile graphics card released in 2011. Despite its venerable age, it is still found in older laptops and on the second-hand market. In 2025, its relevance raises questions. Let's explore who may still find this GPU useful today, as well as evaluate its technical features and limitations.


Architecture and Key Features

TeraScale 2 Architecture

The HD 6870M is built on the TeraScale 2 architecture with a 40 nm manufacturing process. It features 1120 stream processors and 56 texture units. The card supported DirectX 11 and OpenGL 4.1, which was progressive in 2011 but is now outdated.

Unique Features of Its Time

- Eyefinity: Allowed connection of up to 6 monitors, which was rarely used in mobile solutions.

- PowerPlay: Optimized power consumption for laptops.

Modern technologies such as ray tracing (RTX) or FidelityFX are absent.


Memory: Modest Specs for Modern Tasks

- Type and Size: 1 GB GDDR5.

- Bus and Bandwidth: A 256-bit bus provides 115.2 GB/s.

This was sufficient for games in the 2010s, but today even browsers consume more VRAM. In games with high-resolution textures (like Cyberpunk 2077), 1 GB is critically insufficient.


Gaming Performance: Only Retro Projects

FPS Examples (on low settings, 720p):

- CS:GO: 40-50 FPS.

- GTA V: 25-30 FPS.

- Fortnite: 15-20 FPS (at minimum settings).

Resolution Support:

- 1080p: Only for less demanding games (Minecraft, indie projects).

- 1440p and 4K: Unfeasible.

Ray Tracing: No hardware support available.


Professional Tasks: Limited Applicability

- Video Editing: Handles only basic tasks in older versions of DaVinci Resolve or Adobe Premiere (rendering 1080p will take hours).

- 3D Modeling: Simple projects in Blender 2.79 (OpenCL 1.2). Modern versions require more resources.

- Scientific Computing: CUDA is unavailable, but OpenCL is supported at a minimal level.


Power Consumption and Thermal Output

- TDP: 50 W. This was considered a moderate figure for laptops from the 2010s.

- Cooling: Passive-active systems prone to overheating after prolonged use.

Recommendations:

- Regular dust cleaning.

- Use of cooling pads.


Comparison with Competitors

Analogues from 2011–2012:

- NVIDIA GeForce GTX 460M: Similar performance but better optimization for DirectX 11.

- AMD Radeon HD 6970M: 20-30% more powerful but costlier.

In 2025: All competitors of the HD 6870M are hopelessly outdated. Even integrated GPUs like the AMD Ryzen 5 8600G (Radeon 760M) are 5-7 times more powerful.


Practical Tips

1. Power Supply: Original laptop adapter (usually 90-120 W).

2. Compatibility:

- OS: Maximum Windows 10 (drivers have not been updated since 2018).

- Platforms: Only old laptops (for example, Dell XPS 17 from 2011).

3. Drivers: Use the latest available version (Catalyst 15.7.1).


Pros and Cons

Pros:

- Low power consumption.

- Reliability (if overheating is avoided).

- Support for legacy projects.

Cons:

- Outdated APIs (DirectX 11, OpenCL 1.2).

- Insufficient VRAM.

- Lack of support for modern technologies.


Conclusion: Who Is the HD 6870M Suitable For?

1. Owners of Old Laptops: For upgrades (if GPU replacement is possible).

2. Retro Gaming Enthusiasts: Running classics from the 2000s (Half-Life 2, Skyrim).

3. Educational Projects: Learning the basics of 3D modeling on weak hardware.

Price: New devices with the HD 6870M are not sold. On the second-hand market, laptops with this card range from $50-100.


Final Thoughts

The AMD Radeon HD 6870M in 2025 serves as an example of "digital archaeology." It can stand as a monument to early 2010s technology, but is unsuitable for serious tasks. Consider it only as a temporary solution or tool for specific purposes. For gaming and work, choose modern GPUs: even budget models like the AMD Radeon RX 6400 ($150) will offer 10 times the capabilities.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2011
Model Name
Radeon HD 6870M
Generation
Vancouver
Bus Interface
MXM-B (3.0)
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
27.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.058 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.058 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.126 +6.4%
1.097 +3.7%
1.02 -3.6%
1.004 -5.1%