Intel Graphics 48EU (Meteor Lake)

Intel Graphics 48EU (Meteor Lake)
Intel Graphics 48EU (Meteor Lake) graphics card review

Intel Graphics 48EU (Meteor Lake): Performance of the 3 Xe-Core Configuration

Intel Graphics 48EU (Meteor Lake) is built on the Xe-LPG architecture and features 3 Xe cores with 48 vector units. In the Core Ultra 5 115U, the GPU reaches a clock speed of 1.8 GHz. In testing, the 48EU performs roughly on par with the Iris Xe 96EU. Lightweight games remain playable at 1080p, but frame rates are noticeably lower in modern demanding titles.

Three Xe Cores in the Entry-Level Meteor Lake Configuration

A single Xe-LPG core contains 16 vector units, so three Xe cores provide 48 units in total. The theoretical FP32 performance reaches 1.3824 TFLOPS at the maximum clock speed of 1.8 GHz.

Higher-end Meteor Lake configurations feature more Xe cores. The U series uses variants with 4 Xe cores, while the H series has as many as 7-8. The performance of the integrated GPU cannot be determined from the Meteor Lake name alone without specifying its configuration.

Performance in Specific Laptops

Device Processor and graphics 3DMark Time Spy Graphics
HP ZBook Firefly 14 G10 A Ryzen 5 PRO 7640HS, Radeon 760M 1997
Lenovo Yoga Slim 6 14APU8 Ryzen 5 7540U, Radeon 740M 1699
HP Pavilion Plus 14-ew0153TU Core i7-1355U, Iris Xe 96EU 1566
Acer Aspire Spin 14 ASP14-52MTN-51V5 Core Ultra 5 115U, Intel Graphics 48EU 1565
Acer Aspire 5 Spin 14 Core i5-1335U, Iris Xe 80EU 1281

Intel Graphics 48EU scores 1565 points, virtually matching the Iris Xe 96EU. The Iris Xe 80EU trails by approximately 22%, while the Radeon 740M is about 9% faster and the Radeon 760M about 28% faster.

Gaming Performance

Game Settings FPS
Dota 2 Reborn 1280x720, minimum 90.1
Dota 2 Reborn 1920x1080, high 54.5
Strange Brigade 1920x1080, medium 34.8
GTA V 1920x1080, high 19.9
Cyberpunk 2077 1920x1080, low, FSR Off 16.7
Baldur's Gate 3 1920x1080, low 16.1

In Dota 2, performance reaches 54.5 FPS at 1080p on high settings, while Strange Brigade delivers 34.8 FPS at medium settings. In GTA V, performance drops to 19.9 FPS on high settings, while Cyberpunk 2077 and Baldur's Gate 3 remain below 20 FPS even on low settings at Full HD.

To increase FPS in demanding games, you will have to lower the resolution and settings.

Video and Multimedia

Meteor Lake supports hardware decoding and encoding for AV1, HEVC, and H.264, as well as Intel Quick Sync Video. Encoding and decoding are handled by a separate media block, so the number of Xe cores does not directly determine the speed of these operations.

Conclusion

In Time Spy Graphics, Intel Graphics 48EU scores around 1560 points-virtually the same as the Iris Xe 96EU, but lower than the Radeon 740M and Radeon 760M.

The performance is sufficient for 1080p in Dota 2, while Cyberpunk 2077 and Baldur's Gate 3 drop below 20 FPS even on low settings.

GPU Comparison

Compare Graphics 48EU (Meteor Lake) with other GPUs

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Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Former Codename
Meteor Lake GT1
GPU Lithography
TSMC N5
Model Name
Intel Graphics 48EU (Meteor Lake)
Generation
Meteor Lake
Base Clock
300 MHz
Boost Clock
1800 MHz
Bus Interface
Integrated (IGP)
Compute Units
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (TMDS) / 7680 x 4320 @ 60Hz (FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.3824 TFLOPS

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
7 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
Power Connectors
None

Benchmarks

FP32 (float)
Score
1.3824 TFLOPS
3DMark Time Spy
Score
1558
Vulkan
Score
13284
OpenCL
Score
12666

Compared to Other GPU

OpenCL
36453 +187.8%
21990 +73.6%
9356 -26.1%
1849 -85.4%