Intel UHD Graphics 48EU (Raptor Lake)

Intel UHD Graphics 48EU (Raptor Lake)
Intel UHD Graphics 48EU (Raptor Lake) graphics card review

Intel UHD Graphics 48EU (Raptor Lake): Performance in Tests

Intel UHD Graphics 48EU (Raptor Lake) in real devices scores approximately 640-1030 points in 3DMark Time Spy Graphics. In Cyberpunk 2077 at 1080p with low settings, the result is 7-13 fps. Moreover, the results from different devices can vary by more than 50%, even when using the same iGPU.

Where Intel UHD Graphics 48EU is Used

Intel UHD Graphics 48EU is used, for example, in the Core i5-13420H processor. In this processor, the iGPU frequency reaches 1.4 GHz, while in the Intel Processor U300, it is limited to 1.1 GHz.

In the Core 5 210H, the maximum frequency of Intel UHD Graphics 48EU is 1.4 GHz.

Identical 48 EUs do not guarantee the same speed: the result depends on the iGPU frequency, memory, and power limits.

Performance in Real Devices

Device Processor RAM GPU Frequency in Test 3DMark Time Spy Graphics Cyberpunk 2077, 1080p Low
Lenovo V17 G4 IRU Intel Processor U300 8 GB 1100 MHz 643 7.4 fps
Lenovo IdeaCentre Mini 01IRH8 Core i5-13420H 16 GB 1400 MHz 802 10.0 fps
Lenovo IdeaPad Slim 3 15IRH10R Core 5 210H 16 GB 1250 MHz 1013 11.1 fps
Asus ExpertBook B1 B1403CVA Core i5-13420H 16 GB 1400 MHz 1022 12.2 fps
Lenovo IdeaPad Slim 5 16IRH10R Core 5 210H 16 GB 1400 MHz 1028 12.6 fps

The difference between the Lenovo V17 G4 IRU and the Lenovo IdeaPad Slim 5 16IRH10R in Time Spy Graphics is approximately 60%. The maximum iGPU frequency of the Processor U300 is lower: 1.1 GHz compared to 1.4 GHz in the faster systems in the table.

A noticeable difference also remains between systems with the Core i5-13420H. The Lenovo IdeaCentre Mini scores 802 points, while the Asus ExpertBook B1 reaches 1022 points.

Gaming Performance

In Cyberpunk 2077, none of the tested systems achieve 15 fps at 1080p with low settings. For modern games, Intel UHD Graphics 48EU is too slow.

Impact of RAM

Intel UHD Graphics 48EU uses system RAM instead of its own video memory, so RAM bandwidth directly affects graphics speed.

Dual-channel memory provides the iGPU with higher bandwidth than single-channel. The results are also influenced by memory frequency, BIOS settings, and power limits.

Video and Everyday Work

The performance of Intel UHD Graphics 48EU is sufficient for the OS interface, web browser, office applications, video conferencing, and video playback.

The graphics core supports hardware acceleration for H.264 and H.265, AV1 decoding, and Intel Quick Sync Video.

The iGPU supports up to four displays, but the number of physical video outputs depends on the device.

Conclusion

Intel UHD Graphics 48EU (Raptor Lake) remains a basic iGPU without a margin for modern games. The best tested systems score just over 1000 points in Time Spy Graphics, but results vary even with the same processor.

When choosing a laptop with Intel UHD Graphics 48EU, it's worth looking at tests for that specific model: the identical name of the iGPU does not guarantee the same performance.

GPU Comparison

Compare UHD Graphics 48EU (Raptor Lake) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Former Codename
Raptor Lake GT1
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 48EU (Raptor Lake)
Generation
Raptor Lake
Boost Clock
1100-1400 MHz (CPU dependent)
Bus Interface
Ring Bus
RT Cores
No
Compute Units
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4a
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDCP Version
2.3 / 1.4
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
4096 x 2304 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 1.4a, HDMI 2.1

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.0752 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
12
Shader Model
6.6

Benchmarks

FP32 (float)
Score
1.0752 TFLOPS
3DMark Time Spy
Score
996
Vulkan
Score
11501
OpenCL
Score
9817

Compared to Other GPU

FP32 (float) / TFLOPS
1.143 +6.3%
1.049 -2.4%
1.012 -5.9%
OpenCL
A2
35144 +258%
20836 +112.2%
12393 +26.2%
884 -91%