AMD Radeon HD 8870M

AMD Radeon HD 8870M

AMD Radeon HD 8870M: An Outdated Warrior of Mobile Graphics. Is it Worth Considering in 2025?

Introduction

The AMD Radeon HD 8870M is a mobile graphics card released in 2013, based on the GCN (Graphics Core Next) architecture. Despite its venerable age, it can still be found in older laptops and on the second-hand market. By 2025, its relevance is close to zero, but it may still serve as a temporary solution for specific scenarios. Let’s explore who might benefit from this GPU today and why.


Architecture and Key Features

Architecture: The HD 8870M is built on the first generation of GCN (Graphics Core Next 1.0). This was a revolutionary architecture for its time, providing support for DirectX 11.2 and OpenGL 4.2.

Process Technology: The 28 nm process was the standard for 2012–2014, but in 2025, it's a "dinosaur." In comparison, modern GPUs from AMD and NVIDIA use 5–7 nm processes.

Features:

- Mantle API — a predecessor to Vulkan, which accelerated rendering in games like Battlefield 4.

- ZeroCore Power — a power-saving mode for laptops.

- Eyefinity — support for multi-monitor configurations (up to 4 displays).

Lack of Modern Technologies:

- No hardware ray tracing (RTX/DXR).

- Does not support FidelityFX Super Resolution (FSR) or equivalents to DLSS.

- OpenCL 1.2 instead of the current version 3.0.


Memory: Modest Specifications

Type and Size: 2 GB of GDDR5 is the minimum amount even for games from 2015. By 2025, this is insufficient for modern applications. For example, Cyberpunk 2077 requires at least 4 GB of VRAM.

Bus and Bandwidth: A 128-bit bus provides a bandwidth of 64 GB/s. In comparison, modern mobile GPUs with GDDR6 (e.g., NVIDIA RTX 4050) achieve 192–288 GB/s.

Impact on Performance: Even in older projects like The Witcher 3, 2 GB of memory becomes a bottleneck — textures have to be lowered to medium or low settings.


Gaming Performance: Only Retro Gaming

Average FPS in Popular Games (on low/medium settings, 1080p):

- CS:GO — 60–80 FPS.

- GTA V — 30–40 FPS.

- Overwatch — 45–55 FPS.

- Skyrim — 50–60 FPS.

Higher Resolutions than 1080p: Not recommended — even 1440p results in FPS dropping below 30 in most games.

Ray Tracing: No hardware support. Software solutions (e.g., via DirectX Raytracing) are impractical due to low computational power.


Professional Tasks: Limited Applicability

Video Editing:

- In Adobe Premiere Pro, rendering 1080p video will take 3–4 times longer than on a modern Radeon RX 7600M.

- No support for hardware encoding of AV1 or HEVC.

3D Modeling:

- Blender Cycles works via OpenCL, but rendering speeds are 5–7 times lower compared to GPUs with RDNA 3 architecture.

Scientific Calculations:

- Support for OpenCL 1.2 limits compatibility with modern libraries.


Power Consumption and Heat Generation

TDP: 45–65 W — modest for a mobile card, but the efficiency is lower than modern counterparts. For instance, the Radeon RX 7600S (2024) offers 4–5 times more performance at a TDP of 65 W.

Cooling:

- Requires a system with 2–3 heat pipes and a fan.

- Older laptops often experience overheating (up to 90°C under load) due to worn thermal paste.

Recommendations:

- Regular cleaning of the cooler and replacement of thermal paste.

- Use of a cooling pad for the laptop.


Comparison with Competitors

Analogues from 2013–2014:

- NVIDIA GeForce GTX 770M: About 10–15% faster in DirectX 11, but worse in OpenCL tasks.

- AMD Radeon HD 8970M: The flagship of the lineup, 20–25% more powerful than the HD 8870M.

Modern Budget Solutions (2025):

- AMD Radeon RX 740M (RDNA 3): 3 times higher FPS in games, FSR 3.0 support.

- Intel Arc A350M: Better at video encoding and new APIs.


Practical Advice

Power Supply: A standard 90–120 W adapter is sufficient for a laptop with an HD 8870M.

Compatibility:

- Support for Windows 10/11 is limited — drivers have not been updated since 2018.

- In Linux, it is recommended to use the open-source AMDGPU driver.

Drivers:

- Official drivers are available only up to Adrenalin version 18.9.3.

- There may be issues running games on DirectX 12 (e.g., Halo Infinite).


Pros and Cons

Pros:

- Low price in the second-hand market ($30–50).

- Suitable for basic tasks: office work, web surfing, retro gaming.

Cons:

- Does not support modern APIs and technologies.

- Limited memory capacity.

- High risk of overheating in older devices.


Final Conclusion: Who is the HD 8870M Suitable For?

This graphics card is a choice for:

1. Owners of Old Laptops looking to extend their lifespan for document work or video viewing.

2. Retro Gaming Enthusiasts ready to play 2010s titles on low settings.

3. IT Specialists repairing equipment and testing legacy systems.

Alternative: If the budget allows for $200–300, consider new budget GPUs — for instance, the Radeon RX 740M or Intel Arc A380M. These will provide support for modern technologies and future-proofing.

The HD 8870M in 2025 is a museum piece, not a tool for serious tasks. However, for niche scenarios, it may still be useful.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2013
Model Name
Radeon HD 8870M
Generation
Solar System
Base Clock
725MHz
Boost Clock
775MHz
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
31.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
62.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.012 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1 (1.2)
OpenGL
4.6
DirectX
12 (11_1)
Shader Model
6.5 (5.1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.012 TFLOPS
OpenCL
Score
9907

Compared to Other GPU

FP32 (float) / TFLOPS
1.049 +3.7%
0.972 -4%
OpenCL
62821 +534.1%
38843 +292.1%
21442 +116.4%
11291 +14%