Intel UHD Graphics 32EU (Alder Lake-N)

Intel UHD Graphics 32EU (Alder Lake-N)

About processor

UHD Graphics 32EU (Alder Lake-N) is a Integrated GPU manufactured by Intel. It was released on January 2023. The GPU has System Shared DDR4 / DDR5 / LPDDR5 (System Shared) memory. The main features of the GPU are: Shading Units - 256, Theoretical Performance - 0.64 TFLOPS.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Former Codename
Alder Lake-N
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 32EU (Alder Lake-N)
Generation
Alder Lake-N
Boost Clock
750-1250 MHz (CPU dependent)
RT Cores
No
Compute Units
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Gen12LP)

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4 / DDR5 / LPDDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
4096 x 2160 @ 60Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
3
Outputs
eDP 1.4b, DP 1.4, HDMI 2.1, MIPI-DSI 1.3

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.64 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
0.64 TFLOPS
3DMark Time Spy
Score
567
Vulkan
Score
6789
OpenCL
Score
6128

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +57.3%
0.7936 +24%
3DMark Time Spy
4410 +677.8%
3419 +503%
2236 +294.4%
1398 +146.6%
Vulkan
77928 +1047.9%
51831 +663.5%
31178 +359.2%
12472 +83.7%
OpenCL
46389 +657%
29666 +384.1%
16262 +165.4%
9984 +62.9%