Intel UHD Graphics 32EU (Alder Lake-N)

Intel UHD Graphics 32EU (Alder Lake-N)
Intel UHD Graphics 32EU (Alder Lake-N) graphics card review

Intel UHD Graphics 32EU (Alder Lake-N): Tests of N200 and Core i3-N305

Intel UHD Graphics 32EU (Alder Lake-N) is used in the Intel Processor N200, Core i3-N300, and Core i3-N305. In all three cases, the graphics contain 32 execution units, but operate at different frequencies. The N200 has a maximum frequency of 750 MHz, while the Core i3-N300 and i3-N305 run at 1.25 GHz. Therefore, the same UHD Graphics 32EU can vary significantly in performance.

Performance in Specific Devices

The difference is clearly visible in the 3DMark Time Spy Graphics benchmark.

Device Processor RAM 3DMark Time Spy Graphics
Asus ExpertCenter PN42-BBN200MV Intel Processor N200 16 GB 342
Asus BR1402FG Intel Core i3-N305 8 GB 523
Maxtang MTN-ALN50 Intel Core i3-N305 16 GB 536
Acer Aspire Go 15 AG15-31P-34JP Intel Core i3-N305 8 GB 583

The Asus ExpertCenter PN42 with N200 scores 342 points, while systems with i3-N305 achieve scores between 523 and 583 points. The difference reaches approximately 70%.

The maximum GPU frequency for i3-N305 is 1.25 GHz compared to 750 MHz for N200, which explains a significant part of the difference. Even devices with the same i3-N305 yield different results: within this sample, the scores range from 523 to 583 points.

What These Results Mean

Even the version on i3-N305 remains weak by modern integrated GPU standards. It is sufficient for web browsing, office applications, and video playback, but it has limited headroom for 3D workloads.

Older and less demanding games can be run at low settings and resolution. In modern games, the capabilities of 32EU are already insufficient.

Conclusion

In the N200, the graphics core operates at a frequency of up to 750 MHz and achieves a Time Spy Graphics score of 342 in the tested system. The i3-N300 and i3-N305 reach frequencies of up to 1.25 GHz, with devices on the i3-N305 in our sample scoring between 523 and 583 points.

Among the Alder Lake-N with 32EU, the version in N200 is noticeably slower. If the speed of the integrated graphics is important, the Core i3-N300 or i3-N305 is preferable.

GPU Comparison

Compare UHD Graphics 32EU (Alder Lake-N) with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Former Codename
Alder Lake-N
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 32EU (Alder Lake-N)
Generation
Alder Lake-N
Boost Clock
750-1250 MHz (CPU dependent)
RT Cores
No
Compute Units
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
16
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Gen12LP)

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4 / DDR5 / LPDDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
4096 x 2160 @ 60Hz
Max Resolution HDMI
4096 x 2160 @ 60Hz
Number of Displays Supported
3
Outputs
eDP 1.4b, DP 1.4, HDMI 2.1, MIPI-DSI 1.3

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.64 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
256
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
0.64 TFLOPS
3DMark Time Spy
Score
567
Vulkan
Score
6789
OpenCL
Score
6128

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +57.3%
0.988 +54.4%
0.92 +43.8%
0.28 -56.3%
OpenCL
A2
35144 +473.5%
20836 +240%
12393 +102.2%
8849 +44.4%