Advantages
- Higher Boost Clock: 2430 MHz (1905MHz vs 2430 MHz)
- Larger Memory Size: 16GB (8GB vs 16GB)
- Higher Bandwidth: 624.1GB/s (448.0 GB/s vs 624.1GB/s)
- More Shading Units: 4096 (2560 vs 4096)
- Newer Launch Date: March 2025 (July 2019 vs March 2025)
Basic
AMD
Label Name
AMD
July 2019
Launch Date
March 2025
Desktop
Platform
Desktop
Radeon RX 5700 XT
Model Name
Radeon RX 9070 XT
Navi
Generation
Navi IV(RX 9000)
1605MHz
Base Clock
1295 MHz
1905MHz
Boost Clock
2430 MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
10,300 million
Transistors
Unknown
-
RT Cores
64
40
Compute Units
64
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
7 nm
Process Size
4 nm
RDNA 1.0
Architecture
RDNA 4.0
Memory Specifications
8GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
2438 MHz
448.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Theoretical Performance
121.9 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
304.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
622.1 GTexel/s
19.51 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.81 TFLOPS
609.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
622.1 GFLOPS
9.949
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.512
TFLOPS
Miscellaneous
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
-
L1 Cache
128 KB per Array
4MB
L2 Cache
4 MB
225W
TDP
220W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.2
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
2x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.5
Shader Model
6.8
550W
Suggested PSU
550 W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 5700 XT
9.949
Radeon RX 9070 XT
19.512
+96%
3DMark Steel Nomad
Radeon RX 5700 XT
2117
Radeon RX 9070 XT
7238
+242%
Blender
Radeon RX 5700 XT
974
Radeon RX 9070 XT
3356.78
+245%
Vulkan
Radeon RX 5700 XT
71147
Radeon RX 9070 XT
179584
+152%
OpenCL
Radeon RX 5700 XT
77174
Radeon RX 9070 XT
171744
+123%
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