Advantages
- Higher Boost Clock: 2250MHz (2250MHz vs 1905MHz)
- Larger Memory Size: 16GB (16GB vs 8GB)
- Higher Bandwidth: 512.0 GB/s (512.0 GB/s vs 448.0 GB/s)
- More Shading Units: 5120 (5120 vs 2560)
- Newer Launch Date: October 2020 (October 2020 vs July 2019)
Basic
AMD
Label Name
AMD
October 2020
Launch Date
July 2019
Desktop
Platform
Desktop
Radeon RX 6900 XT
Model Name
Radeon RX 5700 XT
Navi II
Generation
Navi
1825MHz
Base Clock
1605MHz
2250MHz
Boost Clock
1905MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
26,800 million
Transistors
10,300 million
80
RT Cores
-
80
Compute Units
40
320
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
TSMC
7 nm
Process Size
7 nm
RDNA 2.0
Architecture
RDNA 1.0
Memory Specifications
16GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
1750MHz
512.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Display and Media
1x HDMI 2.1
2x DisplayPort 1.4a
1x USB Type-C
2x DisplayPort 1.4a
1x USB Type-C
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
288.0 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.9 GPixel/s
720.0 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
304.8 GTexel/s
46.08 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.51 TFLOPS
1440 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
609.6 GFLOPS
22.579
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.949
TFLOPS
Miscellaneous
5120
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
128 KB per Array
L1 Cache
-
4MB
L2 Cache
4MB
300W
TDP
225W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 (12_1)
2x 8-pin
Power Connectors
1x 6-pin + 1x 8-pin
128
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.5
Shader Model
6.5
700W
Suggested PSU
550W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6900 XT
77
+103%
Radeon RX 5700 XT
38
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6900 XT
145
+93%
Radeon RX 5700 XT
75
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6900 XT
190
+68%
Radeon RX 5700 XT
113
Cyberpunk 2077 2160p
/ fps
Radeon RX 6900 XT
67
+168%
Radeon RX 5700 XT
25
Cyberpunk 2077 1440p
/ fps
Radeon RX 6900 XT
75
+121%
Radeon RX 5700 XT
34
Cyberpunk 2077 1080p
/ fps
Radeon RX 6900 XT
118
+103%
Radeon RX 5700 XT
58
Battlefield 5 2160p
/ fps
Radeon RX 6900 XT
116
+100%
Radeon RX 5700 XT
58
Battlefield 5 1440p
/ fps
Radeon RX 6900 XT
196
+70%
Radeon RX 5700 XT
115
Battlefield 5 1080p
/ fps
Radeon RX 6900 XT
197
+42%
Radeon RX 5700 XT
139
GTA 5 2160p
/ fps
Radeon RX 6900 XT
124
+94%
Radeon RX 5700 XT
64
GTA 5 1440p
/ fps
Radeon RX 6900 XT
155
+89%
Radeon RX 5700 XT
82
GTA 5 1080p
/ fps
Radeon RX 6900 XT
193
+2%
Radeon RX 5700 XT
190
FP32 (float)
/ TFLOPS
Radeon RX 6900 XT
22.579
+127%
Radeon RX 5700 XT
9.949
3DMark Steel Nomad
Radeon RX 6900 XT
4065
+92%
Radeon RX 5700 XT
2117
3DMark Time Spy
Radeon RX 6900 XT
20661
+121%
Radeon RX 5700 XT
9357
Blender
Radeon RX 6900 XT
2669
+174%
Radeon RX 5700 XT
974
Vulkan
Radeon RX 6900 XT
158828
+123%
Radeon RX 5700 XT
71147
OpenCL
Radeon RX 6900 XT
161327
+109%
Radeon RX 5700 XT
77174
Related GPU Comparisons
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/amd-radeon-rx-6900-xt-vs-amd-radeon-rx-5700-xt" target="_blank">AMD Radeon RX 6900 XT vs AMD Radeon RX 5700 XT</a>