Advantages
- Higher Boost Clock: 1905MHz (1905MHz vs 1650MHz)
- More Shading Units: 2560 (2560 vs 2176)
Basic
AMD
Label Name
NVIDIA
July 2019
Launch Date
July 2019
Desktop
Platform
Desktop
Radeon RX 5700 XT
Model Name
GeForce RTX 2060 SUPER
Navi
Generation
GeForce 20
1605MHz
Base Clock
1470MHz
1905MHz
Boost Clock
1650MHz
PCIe 4.0 x16
Bus Interface
PCIe 3.0 x16
10,300 million
Transistors
10,800 million
-
RT Cores
34
40
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
TSMC
Foundry
TSMC
7 nm
Process Size
12 nm
RDNA 1.0
Architecture
Turing
Memory Specifications
8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
1750MHz
448.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
Theoretical Performance
121.9 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
304.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.4 GTexel/s
19.51 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.36 TFLOPS
609.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
224.4 GFLOPS
9.949
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.037
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
-
L1 Cache
64 KB (per SM)
4MB
L2 Cache
4MB
225W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.5
Shader Model
6.6
550W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 5700 XT
38
+9%
GeForce RTX 2060 SUPER
35
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 5700 XT
75
+15%
GeForce RTX 2060 SUPER
65
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 5700 XT
113
+26%
GeForce RTX 2060 SUPER
90
Cyberpunk 2077 2160p
/ fps
Radeon RX 5700 XT
25
GeForce RTX 2060 SUPER
30
+20%
Cyberpunk 2077 1440p
/ fps
Radeon RX 5700 XT
34
GeForce RTX 2060 SUPER
37
+9%
Cyberpunk 2077 1080p
/ fps
Radeon RX 5700 XT
58
+12%
GeForce RTX 2060 SUPER
52
Battlefield 5 2160p
/ fps
Radeon RX 5700 XT
58
+23%
GeForce RTX 2060 SUPER
47
Battlefield 5 1440p
/ fps
Radeon RX 5700 XT
115
+25%
GeForce RTX 2060 SUPER
92
Battlefield 5 1080p
/ fps
Radeon RX 5700 XT
139
+12%
GeForce RTX 2060 SUPER
124
GTA 5 2160p
/ fps
Radeon RX 5700 XT
64
+3%
GeForce RTX 2060 SUPER
62
GTA 5 1440p
/ fps
Radeon RX 5700 XT
82
GeForce RTX 2060 SUPER
88
+7%
GTA 5 1080p
/ fps
Radeon RX 5700 XT
190
+11%
GeForce RTX 2060 SUPER
171
FP32 (float)
/ TFLOPS
Radeon RX 5700 XT
9.949
+41%
GeForce RTX 2060 SUPER
7.037
3DMark Steel Nomad
Radeon RX 5700 XT
2117
+7%
GeForce RTX 2060 SUPER
1984
3DMark Time Spy
Radeon RX 5700 XT
9357
+10%
GeForce RTX 2060 SUPER
8478
Blender
Radeon RX 5700 XT
974
GeForce RTX 2060 SUPER
2496
+156%
Vulkan
Radeon RX 5700 XT
71147
GeForce RTX 2060 SUPER
84792
+19%
OpenCL
Radeon RX 5700 XT
77174
GeForce RTX 2060 SUPER
90580
+17%
Hashcat
/ H/s
Radeon RX 5700 XT
452205
+13%
GeForce RTX 2060 SUPER
401836
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