AMD Radeon RX 560
vs
AMD Radeon RX 5700 XT

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 560 and AMD Radeon RX 5700 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1905MHz (1275MHz vs 1905MHz)
  • Larger Memory Size: 8GB (4GB vs 8GB)
  • Higher Bandwidth: 448.0 GB/s (112.0 GB/s vs 448.0 GB/s)
  • More Shading Units: 2560 (1024 vs 2560)
  • Newer Launch Date: July 2019 (April 2017 vs July 2019)

Basic

AMD
Label Name
AMD
April 2017
Launch Date
July 2019
Desktop
Platform
Desktop
Radeon RX 560
Model Name
Radeon RX 5700 XT
Polaris
Generation
Navi
1175MHz
Base Clock
1605MHz
1275MHz
Boost Clock
1905MHz
PCIe 3.0 x8
Bus Interface
PCIe 4.0 x16
3,000 million
Transistors
10,300 million
16
Compute Units
40
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
7 nm
GCN 4.0
Architecture
RDNA 1.0

Memory Specifications

4GB
Memory Size
8GB
GDDR5
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
1750MHz
112.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Display and Media

1x DVI
1x HDMI 2.0b
1x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

20.40 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.9 GPixel/s
81.60 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
304.8 GTexel/s
2.611 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.51 TFLOPS
163.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
609.6 GFLOPS
2.559 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.949 TFLOPS

Miscellaneous

1024
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
16 KB (per CU)
L1 Cache
-
1024KB
L2 Cache
4MB
75W
TDP
225W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 (12_1)
None
Power Connectors
1x 6-pin + 1x 8-pin
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.5
250W
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 560
3
Radeon RX 5700 XT
38 +1167%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 560
12
Radeon RX 5700 XT
75 +525%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 560
21
Radeon RX 5700 XT
113 +438%
Battlefield 5 2160p / fps
Radeon RX 560
11
Radeon RX 5700 XT
58 +427%
Battlefield 5 1440p / fps
Radeon RX 560
31
Radeon RX 5700 XT
115 +271%
Battlefield 5 1080p / fps
Radeon RX 560
41
Radeon RX 5700 XT
139 +239%
GTA 5 1080p / fps
Radeon RX 560
96
Radeon RX 5700 XT
190 +98%
FP32 (float) / TFLOPS
Radeon RX 560
2.559
Radeon RX 5700 XT
9.949 +289%
3DMark Time Spy
Radeon RX 560
1773
Radeon RX 5700 XT
9357 +428%