AMD Radeon RX 9070 XT
vs
NVIDIA GeForce RTX 4080 SUPER

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 9070 XT and NVIDIA GeForce RTX 4080 SUPER video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Newer Launch Date: March 2025 (March 2025 vs January 2024)
  • Higher Boost Clock: 2505MHz (2430 MHz vs 2505MHz)
  • Higher Bandwidth: 716.8 GB/s (624.1GB/s vs 716.8 GB/s)
  • More Shading Units: 10240 (4096 vs 10240)

Basic

AMD
Label Name
NVIDIA
March 2025
Launch Date
January 2024
Desktop
Platform
Desktop
Radeon RX 9070 XT
Model Name
GeForce RTX 4080 SUPER
Navi IV(RX 9000)
Generation
GeForce 40
1295 MHz
Base Clock
2205MHz
2430 MHz
Boost Clock
2505MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
Unknown
Transistors
-
64
RT Cores
-
64
Compute Units
-
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
-
TSMC
Foundry
-
4 nm
Process Size
-
RDNA 4.0
Architecture
-

Memory Specifications

16GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6X
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2438 MHz
Memory Clock
1400MHz
624.1GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
716.8 GB/s

Display and Media

1x HDMI 2.1a3x DisplayPort 2.1
Outputs
-

Theoretical Performance

233.3 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
280.6 GPixel/s
622.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
801.6 GTexel/s
39.81 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
51.30 TFLOPS
622.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
801.6 GFLOPS
19.512 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
52.326 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
80
4096
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10240
128 KB per Array
L1 Cache
128 KB (per SM)
4 MB
L2 Cache
64MB
220W
TDP
340W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
3.0
4.6
OpenGL
-
12 Ultimate (12_2)
DirectX
-
2x 8-pin
Power Connectors
-
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
-
6.8
Shader Model
-
550 W
Suggested PSU
-

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 9070 XT
19.512
GeForce RTX 4080 SUPER
52.326 +168%
3DMark Steel Nomad
Radeon RX 9070 XT
7238 +9%
GeForce RTX 4080 SUPER
6624
Blender
Radeon RX 9070 XT
3356.78
GeForce RTX 4080 SUPER
8294.09 +147%
Vulkan
Radeon RX 9070 XT
179584
GeForce RTX 4080 SUPER
219989 +22%
OpenCL
Radeon RX 9070 XT
171744
GeForce RTX 4080 SUPER
254268 +48%