NVIDIA GeForce GTX 970
vs
AMD Radeon RX 9070 XT

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 970 and AMD Radeon RX 9070 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2430 MHz (1178MHz vs 2430 MHz)
  • Larger Memory Size: 16GB (4GB vs 16GB)
  • Higher Bandwidth: 624.1GB/s (224.4 GB/s vs 624.1GB/s)
  • More Shading Units: 4096 (1664 vs 4096)
  • Newer Launch Date: March 2025 (September 2014 vs March 2025)

Basic

NVIDIA
Label Name
AMD
September 2014
Launch Date
March 2025
Desktop
Platform
Desktop
GeForce GTX 970
Model Name
Radeon RX 9070 XT
GeForce 900
Generation
Navi IV(RX 9000)
1050MHz
Base Clock
1295 MHz
1178MHz
Boost Clock
2430 MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16
5,200 million
Transistors
Unknown
-
RT Cores
64
-
Compute Units
64
104
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
28 nm
Process Size
4 nm
Maxwell 2.0
Architecture
RDNA 4.0

Memory Specifications

4GB
Memory Size
16GB
GDDR5
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1753MHz
Memory Clock
2438 MHz
224.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1GB/s

Display and Media

1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1a3x DisplayPort 2.1

Theoretical Performance

65.97 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
122.5 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
622.1 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.81 TFLOPS
122.5 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
622.1 GFLOPS
3.842 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.512 TFLOPS

Miscellaneous

1664
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
48 KB (per SMM)
L1 Cache
128 KB per Array
2MB
L2 Cache
4 MB
148W
TDP
220W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
5.2
CUDA
-
12 (12_1)
DirectX
12 Ultimate (12_2)
2x 6-pin
Power Connectors
2x 8-pin
56
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.4
Shader Model
6.8
300W
Suggested PSU
550 W

Benchmarks

FP32 (float) / TFLOPS
GeForce GTX 970
3.842
Radeon RX 9070 XT
19.512 +408%
3DMark Steel Nomad
GeForce GTX 970
328
Radeon RX 9070 XT
7238 +2107%
Blender
GeForce GTX 970
318
Radeon RX 9070 XT
3356.78 +956%
Vulkan
GeForce GTX 970
31919
Radeon RX 9070 XT
179584 +463%
OpenCL
GeForce GTX 970
26896
Radeon RX 9070 XT
171744 +539%