AMD Radeon RX 9070 XT
vs
AMD Radeon RX 7900 XTX

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 9070 XT and AMD Radeon RX 7900 XTX video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2499MHz (2430 MHz vs 2499MHz)
  • Larger Memory Size: 24GB (16GB vs 24GB)
  • Higher Bandwidth: 960.0 GB/s (624.1GB/s vs 960.0 GB/s)
  • More Shading Units: 6144 (4096 vs 6144)

Basic

AMD
Label Name
AMD
-
Launch Date
November 2022
Desktop
Platform
Desktop
Radeon RX 9070 XT
Model Name
Radeon RX 7900 XTX
Navi IV(RX 9000)
Generation
Navi III
1295 MHz
Base Clock
1855MHz
2430 MHz
Boost Clock
2499MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
Unknown
Transistors
57,700 million
64
RT Cores
96
64
Compute Units
96
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
TSMC
Foundry
TSMC
4 nm
Process Size
5 nm
RDNA 4.0
Architecture
RDNA 3.0

Memory Specifications

16GB
Memory Size
24GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2438 MHz
Memory Clock
2500MHz
624.1GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
960.0 GB/s

Theoretical Performance

233.3 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
479.8 GPixel/s
622.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
959.6 GTexel/s
39.81 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
122.8 TFLOPS
622.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.919 TFLOPS
19.512 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
62.648 TFLOPS

Miscellaneous

1x HDMI 2.1a3x DisplayPort 2.1
Outputs
1x HDMI 2.1a
2x DisplayPort 2.1
1x USB Type-C
4096
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
128 KB per Array
L1 Cache
256 KB per Array
4 MB
L2 Cache
6MB
220W
TDP
355W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
2x 8-pin
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.8
Shader Model
6.7
550 W
Suggested PSU
750W

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 9070 XT
19.512
Radeon RX 7900 XTX
62.648 +221%
3DMark Steel Nomad
Radeon RX 9070 XT
7238 +5%
Radeon RX 7900 XTX
6862
Blender
Radeon RX 9070 XT
3356.78
Radeon RX 7900 XTX
4055 +21%
Vulkan
Radeon RX 9070 XT
179584
Radeon RX 7900 XTX
228420 +27%
OpenCL
Radeon RX 9070 XT
171744
Radeon RX 7900 XTX
193059 +12%