NVIDIA GeForce GTX 970
vs
NVIDIA TITAN X Pascal

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 970 and NVIDIA TITAN X Pascal video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1531MHz (1178MHz vs 1531MHz)
  • Larger Memory Size: 12GB (4GB vs 12GB)
  • Higher Bandwidth: 480.4 GB/s (224.4 GB/s vs 480.4 GB/s)
  • More Shading Units: 3584 (1664 vs 3584)
  • Newer Launch Date: August 2016 (September 2014 vs August 2016)

Basic

NVIDIA
Label Name
NVIDIA
September 2014
Launch Date
August 2016
Desktop
Platform
Desktop
GeForce GTX 970
Model Name
TITAN X Pascal
GeForce 900
Generation
GeForce 10
1050MHz
Base Clock
1417MHz
1178MHz
Boost Clock
1531MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
5,200 million
Transistors
11,800 million
104
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
TSMC
Foundry
TSMC
28 nm
Process Size
16 nm
Maxwell 2.0
Architecture
Pascal

Memory Specifications

4GB
Memory Size
12GB
GDDR5
Memory Type
GDDR5X
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1753MHz
Memory Clock
1251MHz
224.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
480.4 GB/s

Display and Media

1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a

Theoretical Performance

65.97 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
147.0 GPixel/s
122.5 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
342.9 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
171.5 GFLOPS
122.5 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
342.9 GFLOPS
3.842 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.189 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
1664
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
48 KB (per SMM)
L1 Cache
48 KB (per SM)
2MB
L2 Cache
3MB
148W
TDP
250W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
5.2
CUDA
6.1
12 (12_1)
DirectX
12 (12_1)
2x 6-pin
Power Connectors
1x 6-pin + 1x 8-pin
56
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.4
Shader Model
6.4
300W
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 970
15
TITAN X Pascal
41 +173%
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 970
29
TITAN X Pascal
80 +176%
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 970
41
TITAN X Pascal
125 +205%
GTA 5 2160p / fps
GeForce GTX 970
43
TITAN X Pascal
96 +123%
GTA 5 1440p / fps
GeForce GTX 970
45
TITAN X Pascal
106 +136%
GTA 5 1080p / fps
GeForce GTX 970
96
TITAN X Pascal
184 +92%
FP32 (float) / TFLOPS
GeForce GTX 970
3.842
TITAN X Pascal
11.189 +191%
3DMark Steel Nomad
GeForce GTX 970
328
TITAN X Pascal
2227 +579%
3DMark Time Spy
GeForce GTX 970
3708
TITAN X Pascal
9397 +153%
Blender
GeForce GTX 970
318
TITAN X Pascal
863.8 +172%
Vulkan
GeForce GTX 970
31919
TITAN X Pascal
77928 +144%
OpenCL
GeForce GTX 970
26896
TITAN X Pascal
62379 +132%