Advantages
- Higher Bandwidth: 224.4 GB/s (224.4 GB/s vs 112.1 GB/s)
- More Shading Units: 1664 (1664 vs 768)
- Higher Boost Clock: 1392MHz (1178MHz vs 1392MHz)
- Newer Launch Date: October 2016 (September 2014 vs October 2016)
Basic
NVIDIA
Label Name
NVIDIA
September 2014
Launch Date
October 2016
Desktop
Platform
Desktop
GeForce GTX 970
Model Name
GeForce GTX 1050 Ti
GeForce 900
Generation
GeForce 10
1050MHz
Base Clock
1291MHz
1178MHz
Boost Clock
1392MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
5,200 million
Transistors
3,300 million
104
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
Samsung
28 nm
Process Size
14 nm
Maxwell 2.0
Architecture
Pascal
Memory Specifications
4GB
Memory Size
4GB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1753MHz
Memory Clock
1752MHz
224.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s
Theoretical Performance
65.97 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.54 GPixel/s
122.5 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.82 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
33.41 GFLOPS
122.5 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.82 GFLOPS
3.842
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.181
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
1664
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
48 KB (per SMM)
L1 Cache
48 KB (per SM)
2MB
L2 Cache
1024KB
148W
TDP
75W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
5.2
CUDA
6.1
12 (12_1)
DirectX
12 (12_1)
2x 6-pin
Power Connectors
None
56
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.4
Shader Model
6.4
300W
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce GTX 970
15
+36%
GeForce GTX 1050 Ti
11
Shadow of the Tomb Raider 1440p
/ fps
GeForce GTX 970
29
+45%
GeForce GTX 1050 Ti
20
Shadow of the Tomb Raider 1080p
/ fps
GeForce GTX 970
41
+41%
GeForce GTX 1050 Ti
29
GTA 5 1080p
/ fps
GeForce GTX 970
96
GeForce GTX 1050 Ti
172
+79%
FP32 (float)
/ TFLOPS
GeForce GTX 970
3.842
+76%
GeForce GTX 1050 Ti
2.181
3DMark Steel Nomad
GeForce GTX 970
328
+5%
GeForce GTX 1050 Ti
311
3DMark Time Spy
GeForce GTX 970
3708
+62%
GeForce GTX 1050 Ti
2290
Blender
GeForce GTX 970
318
+34%
GeForce GTX 1050 Ti
238.12
Vulkan
GeForce GTX 970
31919
+58%
GeForce GTX 1050 Ti
20143
OpenCL
GeForce GTX 970
26896
+29%
GeForce GTX 1050 Ti
20836
Hashcat
/ H/s
GeForce GTX 970
157087
+39%
GeForce GTX 1050 Ti
113137
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