Advantages
- Larger Memory Size: 12GB (12GB vs 11GB)
- Higher Boost Clock: 1545MHz (1531MHz vs 1545MHz)
- Higher Bandwidth: 616.0 GB/s (480.4 GB/s vs 616.0 GB/s)
- More Shading Units: 4352 (3584 vs 4352)
- Newer Launch Date: September 2018 (August 2016 vs September 2018)
Basic
NVIDIA
Label Name
NVIDIA
August 2016
Launch Date
September 2018
Desktop
Platform
Desktop
TITAN X Pascal
Model Name
GeForce RTX 2080 Ti
GeForce 10
Generation
GeForce 20
1417MHz
Base Clock
1350MHz
1531MHz
Boost Clock
1545MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
11,800 million
Transistors
18,600 million
-
RT Cores
68
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
544
224
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
272
TSMC
Foundry
TSMC
16 nm
Process Size
12 nm
Pascal
Architecture
Turing
Memory Specifications
12GB
Memory Size
11GB
GDDR5X
Memory Type
GDDR6
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
352bit
1251MHz
Memory Clock
1750MHz
480.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
616.0 GB/s
Theoretical Performance
147.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
136.0 GPixel/s
342.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
420.2 GTexel/s
171.5 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.90 TFLOPS
342.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
420.2 GFLOPS
11.189
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.181
TFLOPS
Miscellaneous
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C
3x DisplayPort 1.4a
1x USB Type-C
28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
68
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
48 KB (per SM)
L1 Cache
64 KB (per SM)
3MB
L2 Cache
0MB
250W
TDP
250W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
7.5
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
2x 8-pin
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
88
6.4
Shader Model
6.6
600W
Suggested PSU
600W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
TITAN X Pascal
41
GeForce RTX 2080 Ti
57
+39%
Shadow of the Tomb Raider 1440p
/ fps
TITAN X Pascal
80
GeForce RTX 2080 Ti
107
+34%
Shadow of the Tomb Raider 1080p
/ fps
TITAN X Pascal
125
GeForce RTX 2080 Ti
148
+18%
GTA 5 2160p
/ fps
TITAN X Pascal
96
+4%
GeForce RTX 2080 Ti
92
GTA 5 1440p
/ fps
TITAN X Pascal
106
GeForce RTX 2080 Ti
149
+41%
GTA 5 1080p
/ fps
TITAN X Pascal
184
+5%
GeForce RTX 2080 Ti
176
FP32 (float)
/ TFLOPS
TITAN X Pascal
11.189
GeForce RTX 2080 Ti
13.181
+18%
3DMark Steel Nomad
TITAN X Pascal
2227
GeForce RTX 2080 Ti
3502
+57%
3DMark Time Spy
TITAN X Pascal
9397
GeForce RTX 2080 Ti
14965
+59%
Blender
TITAN X Pascal
863.8
GeForce RTX 2080 Ti
2640.18
+206%
Vulkan
TITAN X Pascal
77928
GeForce RTX 2080 Ti
132317
+70%
OpenCL
TITAN X Pascal
62379
GeForce RTX 2080 Ti
147055
+136%
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