NVIDIA GeForce GTX 1650

NVIDIA GeForce GTX 1650
NVIDIA GeForce GTX 1650 graphics card review

NVIDIA GeForce GTX 1650: What Else Can a 4 GB Graphics Card Do?

The GeForce GTX 1650 still handles online games and many releases from the late 2010s at Full HD resolution. In newer demanding games, one must lower settings, and sometimes specifically reduce texture quality: due to its 4 GB of memory, loading and stuttering occur, and the card lacks DLSS support. Today, the GTX 1650 is primarily interesting for cost-effective upgrades to older PCs and the purchase of used laptops.

Different Versions of GTX 1650 - From GDDR5 to Max-Q

Version CUDA Cores Memory GPU Frequencies Power Consumption
Desktop GDDR5 896 4 GB GDDR5, 128 bit 1485-1665 MHz 75 W
Desktop GDDR6 896 4 GB GDDR6, 128 bit 1410-1590 MHz 75 W
Laptop 1024 4 GB GDDR5 or GDDR6, 128 bit approximately 1380-1560 MHz around 50 W
Laptop Max-Q 1024 4 GB GDDR5, 128 bit approximately 1020-1245 MHz around 35 W

The first desktop version was equipped with GDDR5 memory running at 8 Gbps. Later, a modification with GDDR6 at 12 Gbps became available, but with somewhat lower GPU frequencies. Both are rated at 75 W, which means that most cards can get by with modest cooling and do not require a powerful power supply.

The mobile GTX 1650 usually has 1024 CUDA cores, but a lower power limit restricts its frequencies. The Max-Q version is installed in thin laptops; due to the reduced frequencies, it is usually 10-15% slower than the non-Max-Q GTX 1650 Laptop. Therefore, results for these modifications should be separated or clearly marked in tables.

Before buying a desktop card, it is worth checking if the specific model requires separate power. Standard versions are rated for 75 W, but some factory overclocked cards come with a six-pin connector.

Turing Without Ray Tracing and DLSS

The GTX 1650 uses Turing architecture but lacks the key features of the RTX series. It does not have RT cores for hardware-accelerated ray tracing or tensor cores needed for DLSS.

Support for DirectX 12, Vulkan, G-Sync, and ShadowPlay is retained. However, one should not count on NVIDIA's proprietary scaling or acceptable performance with ray tracing.

The version of the NVENC hardware encoder depends on the graphics chip in use. Cards based on TU117 use the encoder from the Volta generation. Some later models based on TU116 and TU106 are equipped with Turing NVENC, which handles video recording better at a comparable bitrate.

You cannot determine the NVENC version just by the GDDR5 or GDDR6 label; you need to look at the card model and GPU code.

Performance of GTX 1650 in Specific Laptops

The table includes laptops with the standard mobile GTX 1650. Max-Q versions are excluded as the reduced power limit decreases graphics scores and frame rates.

Laptop Processor 3DMark Fire Strike Graphics 3DMark Time Spy Graphics
HP Omen 15-dc1020ng Intel Core i5-9300H 9536 3565
ASUS TUF Gaming FX505DT-EB73 AMD Ryzen 7 3750H 9428 3568
Acer Aspire 7 A715-74G-50U5 Intel Core i5-9300H 9423 3510
Lenovo Legion 5 17IMH05 Intel Core i5-10300H 9423 3455

The difference between the four laptops is about 1% in Fire Strike Graphics and a little more than 3% in Time Spy Graphics. With proper cooling, the results for the mobile GTX 1650 vary only slightly.

Final scores depend on temperatures, power limits, and driver versions. The table shows a typical range of results rather than ranking the laptops.

What Games Can the GTX 1650 Still Handle?

The GTX 1650 is intended for Full HD, but it did not always maintain 60 FPS on high settings from the start. In tests by Tom’s Hardware, the card surpassed 60 FPS in only four games, and in each case, it fell short compared to the GTX 1060.

Online games are significantly easier for it. Counter-Strike 2, Valorant, Dota 2, League of Legends, and Rainbow Six Siege typically deliver high frame rates even with 4 GB of memory. In such games, FPS is often limited by the CPU rather than the GPU.

Most major releases from the PlayStation 4 and Xbox One era run at Full HD on medium or high settings. In Battlefield V, the mobile GTX 1650 achieved around 60 FPS on the maximum preset, while in The Witcher 3, it provided 34-37 FPS on Ultra.

In newer heavy games, the settings need to be reduced much more significantly. For example, in Hogwarts Legacy, the GTX 1650 is no longer sufficient for consistently smooth gameplay at 1080p on medium settings. A separate issue arises from the lack of video memory, forcing a reduction in texture quality.

In practice, the situation looks like this:

  • online and undemanding games - Full HD, medium or high settings;
  • games from 2017-2020 - mostly medium, sometimes high settings;
  • modern heavy games - low settings, FSR if available, and sometimes lower than 1080p resolution;
  • ray tracing should be turned off immediately.

The problem is not only the 4 GB of video memory. The performance of the GPU itself is also insufficient for many new games. Reducing texture quality decreases loading and stuttering but does not add computational power to the graphics card.

Where Else Is the GTX 1650 Useful?

The desktop GTX 1650 consumes up to 75 W and does not require a powerful power supply. Compact versions without separate power can be installed in certain office PCs that are not designed for more powerful graphics cards.

Before buying, it is essential to check the length of the card, the power supply's capacity, and the availability of a six-pin connector if required by a specific model.

In a used laptop, the GTX 1650 is suitable for online gaming, studying, photo editing, and light video editing. However, old gaming models must be checked especially carefully: important factors include temperatures under load, battery condition, and noise level. They often require cleaning of the cooling system and replacement of thermal paste.

Is It Worth Buying a GTX 1650?

Buying a GTX 1650 makes sense only if it's cheap. For a new gaming build, it is no longer suitable: 4 GB of memory is inadequate, there is no DLSS, hardware ray tracing is not supported, and new games often require low settings.

In the second-hand market, it should primarily be compared to the GTX 1060 6 GB, GTX 1650 Super, GTX 1660, and Radeon RX 580 8 GB. They consume more power but work faster or offer more memory.

The main advantage of the desktop GTX 1650 is its low power consumption and compact versions without separate power. This is still beneficial for older office PCs with weak power supplies and tight cases.

In a laptop, you should determine if it is equipped with the GTX 1650 Laptop without Max-Q or the slower Max-Q version. Overheating, single-channel memory, and a weak processor can also significantly reduce FPS.

Therefore, just having the label "GeForce GTX 1650" on the case does not say anything about the actual speed of the laptop.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2019
Model Name
GeForce GTX 1650
Generation
GeForce 16
Base Clock
1485MHz
Boost Clock
1665MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.1 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
53.28 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.24 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.967 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
93.24 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.044 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
7.5
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.6
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
12 fps
Shadow of the Tomb Raider 1440p
Score
27 fps
Shadow of the Tomb Raider 1080p
Score
41 fps
Battlefield 5 2160p
Score
21 fps
Battlefield 5 1440p
Score
47 fps
Battlefield 5 1080p
Score
64 fps
GTA 5 2160p
Score
27 fps
GTA 5 1440p
Score
29 fps
GTA 5 1080p
Score
98 fps
FP32 (float)
Score
3.044 TFLOPS
3DMark Steel Nomad
Score
323
3DMark Time Spy
Score
3521
Blender
Score
430.53
Vulkan
Score
37482
OpenCL
Score
39502
Hashcat
Score
189947 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +275%
35 +191.7%
24 +100%
13 +8.3%
Shadow of the Tomb Raider 1440p / fps
69 +155.6%
49 +81.5%
Shadow of the Tomb Raider 1080p / fps
129 +214.6%
101 +146.3%
72 +75.6%
41 +0%
Battlefield 5 2160p / fps
34 +61.9%
Battlefield 5 1440p / fps
100 +112.8%
91 +93.6%
Battlefield 5 1080p / fps
139 +117.2%
122 +90.6%
90 +40.6%
GTA 5 2160p / fps
146 +440.7%
68 +151.9%
55 +103.7%
GTA 5 1440p / fps
153 +427.6%
103 +255.2%
82 +182.8%
61 +110.3%
GTA 5 1080p / fps
213 +117.3%
153 +56.1%
133 +35.7%
FP32 (float) / TFLOPS
3.291 +8.1%
3.161 +3.8%
2.911 -4.4%
3DMark Time Spy
6220 +76.7%
4606 +30.8%
2325 -34%
1506 -57.2%
3DMark Steel Nomad
328 +1.5%
317 -1.9%
Blender
1456 +238.2%
835 +93.9%
199 -53.8%
Vulkan
85824 +129%
60353 +61%
18660 -50.2%
8587 -77.1%
OpenCL
79060 +100.1%
61570 +55.9%
24934 -36.9%
12475 -68.4%
Hashcat / H/s
204127 +7.5%
196096 +3.2%
175982 -7.4%
175296 -7.7%