NVIDIA GeForce RTX 3060 12 GB GA104

NVIDIA GeForce RTX 3060 12 GB GA104

About GPU

The NVIDIA GeForce RTX 3060 12GB GA104 GPU is a powerful desktop platform graphics card that offers impressive performance and capabilities for both gaming and professional use. With a base clock of 1320MHz and a boost clock of 1777MHz, this GPU can handle demanding graphics tasks with ease, providing smooth and high-quality visuals. The 12GB GDDR6 memory size and memory clock of 1875MHz ensure that the GPU can efficiently handle large datasets and complex graphics, making it suitable for gaming at high resolutions and professional applications such as video editing and 3D rendering. With 3584 shading units and 3MB of L2 cache, the RTX 3060 delivers fast and responsive graphics rendering, minimizing lag and stuttering during gameplay or graphics-intensive tasks. The 170W TDP ensures that the GPU runs efficiently while providing the necessary power for performance. The theoretical performance of 12.74 TFLOPS further demonstrates the GPU's capability to handle demanding workloads, making it a solid choice for both gaming and professional use. Overall, the NVIDIA GeForce RTX 3060 12GB GA104 GPU offers impressive performance, efficient power usage, and ample memory for handling demanding graphics tasks. Whether you're a gamer looking for smooth and immersive gameplay or a professional in need of a capable graphics card for rendering and editing, the RTX 3060 is a strong option to consider.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2021
Model Name
GeForce RTX 3060 12 GB GA104
Generation
GeForce 30
Base Clock
1320MHz
Boost Clock
1777MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1875MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
360.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
113.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.74 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
199.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.485 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
12.485 TFLOPS
3DMark Time Spy
Score
8928

Compared to Other GPU

FP32 (float) / TFLOPS
11.985 -4%
3DMark Time Spy
15314 +71.5%
4844 -45.7%