Advantages
- Higher Boost Clock: 2520 MHz (2520 MHz vs 2.5 GHz)
- More Shading Units: 6400 (6400 vs 1536)
- Newer Launch Date: January 2026 (January 2025 vs January 2026)
Basic
NVIDIA
Label Name
Intel
January 2025
Launch Date
January 2026
Desktop
Platform
Integrated
-
GPU Lithography
TSMC N3E
GeForce RTX 5070
Model Name
Intel Arc B390 GPU
GeForce 50
Generation
Arc B-Series
2235 MHz
Base Clock
300 MHz
2520 MHz
Boost Clock
2.5 GHz
PCIe 5.0 x16
Bus Interface
-
Unknown
Transistors
-
50
RT Cores
12
-
Compute Units
12 Xe-cores
200
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
200
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
TSMC
-
Process Size
3 nm
Blackwell 2.0
Architecture
Xe3
Memory Specifications
12GB
Memory Size
-
GDDR7
Memory Type
System Shared
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
-
2500 MHz
Memory Clock
-
120.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
-
Display and Media
-
AV1 Encode/Decode
Yes
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
H.266 VVC Hardware Encode/Decode
Decode Only
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
3840 x 2400 @ 120Hz
-
Number of Displays Supported
4
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
161.3 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
60 GPixel/s
504.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
120 GTexel/s
32.26 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
504.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
31.615
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.7
TFLOPS
AI Features
-
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
-
GPU Peak TOPS (Int8)
122
-
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
50
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
6400
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
128 KB (per SM)
L1 Cache
768 KB
40 MB
L2 Cache
16 MB
220W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
9.1
CUDA
-
12 Ultimate (12_2)
DirectX
DirectX 12 Ultimate
1x 16-pin
Power Connectors
-
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
6.7
Shader Model
-
550 W
Suggested PSU
-
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 5070
31.615
+311%
Arc B390
7.7
3DMark Steel Nomad
GeForce RTX 5070
5300
+218%
Arc B390
1667
Blender
GeForce RTX 5070
6225.46
+386%
Arc B390
1281.07
Vulkan
GeForce RTX 5070
181073
+200%
Arc B390
60360
OpenCL
GeForce RTX 5070
186397
+241%
Arc B390
54698
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