Intel Iris Xe Graphics G7 96EU
vs
Intel Arc B390

vs

GPU Comparison Result

Below are the results of a comparison of Intel Iris Xe Graphics G7 96EU and Intel Arc B390 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1100MHz (1100MHz vs 2.5 GHz)
  • More Shading Units: 1536 (768 vs 1536)
  • Newer Launch Date: January 2026 (September 2020 vs January 2026)

Basic

Intel
Label Name
Intel
September 2020
Launch Date
January 2026
Integrated
Platform
Integrated
-
GPU Lithography
TSMC N3E
Iris Xe Graphics G7 96EU
Model Name
Intel Arc B390 GPU
HD Graphics-M
Generation
Arc B-Series
300MHz
Base Clock
300 MHz
1100MHz
Boost Clock
2.5 GHz
Ring Bus
Bus Interface
-
Unknown
Transistors
-
-
RT Cores
12
-
Compute Units
12 Xe-cores
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Intel
Foundry
TSMC
10 nm
Process Size
3 nm
Generation 12.1
Architecture
Xe3

Memory Specifications

System Shared
Memory Size
-
System Shared
Memory Type
System Shared
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
-
SystemShared
Memory Clock
-
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
-

Display and Media

-
AV1 Encode/Decode
Yes
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
H.266 VVC Hardware Encode/Decode
Decode Only
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
3840 x 2400 @ 120Hz
-
Number of Displays Supported
4
No outputs
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

26.40 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
60 GPixel/s
52.80 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
120 GTexel/s
3.379 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
422.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
1.656 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.7 TFLOPS

AI Features

-
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
-
GPU Peak TOPS (Int8)
122
-
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
-
L1 Cache
768 KB
1024KB
L2 Cache
16 MB
15W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 (12_1)
DirectX
DirectX 12 Ultimate
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
6.4
Shader Model
-

Benchmarks

FP32 (float) / TFLOPS
Iris Xe Graphics G7 96EU
1.656
Arc B390
7.7 +365%
3DMark Steel Nomad
Iris Xe Graphics G7 96EU
139
Arc B390
1667 +1099%
3DMark Time Spy
Iris Xe Graphics G7 96EU
1268
Arc B390
7190 +467%