Advantages
- Newer Launch Date: January 2026 (January 2026 vs May 2023)
- Higher Boost Clock: 2460MHz (2.5 GHz vs 2460MHz)
- More Shading Units: 3072 (1536 vs 3072)
Basic
Intel
Label Name
NVIDIA
January 2026
Launch Date
May 2023
Integrated
Platform
Desktop
TSMC N3E
GPU Lithography
-
Intel Arc B390 GPU
Model Name
GeForce RTX 4060
Arc B-Series
Generation
GeForce 40
300 MHz
Base Clock
1830MHz
2.5 GHz
Boost Clock
2460MHz
-
Bus Interface
PCIe 4.0 x8
-
Transistors
Unknown
12
RT Cores
24
12 Xe-cores
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
3 nm
Process Size
5 nm
Xe3
Architecture
Ada Lovelace
Memory Specifications
-
Memory Size
8GB
System Shared
Memory Type
GDDR6
-
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
-
Memory Clock
2125MHz
-
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
272.0 GB/s
Display and Media
Yes
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Decode Only
H.266 VVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4
Number of Displays Supported
-
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
118.1 GPixel/s
120 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
236.2 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.11 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
236.2 GFLOPS
7.7
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.808
TFLOPS
AI Features
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
AI Software Frameworks Supported by GPU
-
122
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
1536
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
768 KB
L1 Cache
128 KB (per SM)
16 MB
L2 Cache
24MB
-
TDP
115W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.9
DirectX 12 Ultimate
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 12-pin
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
-
Shader Model
6.7
-
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Arc B390
27
GeForce RTX 4060
45
+67%
Shadow of the Tomb Raider 1440p
/ fps
Arc B390
48
GeForce RTX 4060
96
+100%
Shadow of the Tomb Raider 1080p
/ fps
Arc B390
63
GeForce RTX 4060
163
+159%
Cyberpunk 2077 2160p
/ fps
Arc B390
11
GeForce RTX 4060
18
+64%
Cyberpunk 2077 1440p
/ fps
Arc B390
24
GeForce RTX 4060
53
+121%
Cyberpunk 2077 1080p
/ fps
Arc B390
42
GeForce RTX 4060
82
+95%
FP32 (float)
/ TFLOPS
Arc B390
7.7
GeForce RTX 4060
14.808
+92%
3DMark Steel Nomad
Arc B390
1667
GeForce RTX 4060
2313
+39%
3DMark Time Spy
Arc B390
7190
GeForce RTX 4060
10778
+50%
Blender
Arc B390
1281.07
GeForce RTX 4060
3410
+166%
Vulkan
Arc B390
60360
GeForce RTX 4060
93644
+55%
OpenCL
Arc B390
54698
GeForce RTX 4060
102044
+87%
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