NVIDIA GeForce GTX 1060 6 GB GDDR5X
vs
Intel Arc 140T

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1060 6 GB GDDR5X and Intel Arc 140T video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1709MHz (1709MHz vs 2.35 GHz)
  • More Shading Units: 1280 (1280 vs 1024)
  • Newer Launch Date: January 2025 (October 2018 vs January 2025)

Basic

NVIDIA
Label Name
Intel
October 2018
Launch Date
January 2025
Desktop
Platform
Integrated
-
GPU Lithography
TSMC N5P
GeForce GTX 1060 6 GB GDDR5X
Model Name
Intel Arc 140T GPU
GeForce 10
Generation
Arc Graphics
1506MHz
Base Clock
300 MHz
1709MHz
Boost Clock
2.35 GHz
PCIe 3.0 x16
Bus Interface
-
7,200 million
Transistors
-
-
RT Cores
8
-
Compute Units
8 Xe-cores
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
16 nm
Process Size
5 nm
Pascal
Architecture
Xe-LPG+

Memory Specifications

6GB
Memory Size
-
GDDR5X
Memory Type
System Shared
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
-
1001MHz
Memory Clock
-
192.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
-

Display and Media

-
AV1 Encode/Decode
Yes
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
3840 x 2400 @ 120Hz
-
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
-
Number of Displays Supported
4
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

82.03 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
75.2 GPixel/s
136.7 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
150.4 GTexel/s
68.36 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
136.7 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
4.287 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.8 TFLOPS

AI Features

-
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
-
GPU Peak TOPS (Int8)
77
-
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

10
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1280
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
48 KB (per SM)
L1 Cache
-
1536KB
L2 Cache
8 MB
120W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
DirectX 12.2
1x 6-pin
Power Connectors
-
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.4
Shader Model
-
300W
Suggested PSU
-

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1060 6 GB GDDR5X
9
Arc 140T
13 +44%
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1060 6 GB GDDR5X
33 +50%
Arc 140T
22
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1060 6 GB GDDR5X
50 +47%
Arc 140T
34
FP32 (float) / TFLOPS
GeForce GTX 1060 6 GB GDDR5X
4.287
Arc 140T
4.8 +12%
Blender
GeForce GTX 1060 6 GB GDDR5X
369
Arc 140T
758.66 +106%