NVIDIA GeForce GTX 1060 6 GB GDDR5X
vs
NVIDIA GeForce RTX 2060 SUPER

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1060 6 GB GDDR5X and NVIDIA GeForce RTX 2060 SUPER video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 8GB (6GB vs 8GB)
  • Higher Bandwidth: 448.0 GB/s (192.2 GB/s vs 448.0 GB/s)
  • More Shading Units: 2176 (1280 vs 2176)
  • Newer Launch Date: July 2019 (October 2018 vs July 2019)

Basic

NVIDIA
Label Name
NVIDIA
October 2018
Launch Date
July 2019
Desktop
Platform
Desktop
GeForce GTX 1060 6 GB GDDR5X
Model Name
GeForce RTX 2060 SUPER
GeForce 10
Generation
GeForce 20
1506MHz
Base Clock
1470MHz
1709MHz
Boost Clock
1650MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
7,200 million
Transistors
10,800 million
-
RT Cores
34
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
80
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
TSMC
Foundry
TSMC
16 nm
Process Size
12 nm
Pascal
Architecture
Turing

Memory Specifications

6GB
Memory Size
8GB
GDDR5X
Memory Type
GDDR6
192bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1001MHz
Memory Clock
1750MHz
192.2 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Display and Media

1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C

Theoretical Performance

82.03 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
136.7 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.4 GTexel/s
68.36 GFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.36 TFLOPS
136.7 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
224.4 GFLOPS
4.287 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.037 TFLOPS

Miscellaneous

10
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
1280
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
48 KB (per SM)
L1 Cache
64 KB (per SM)
1536KB
L2 Cache
4MB
120W
TDP
175W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
7.5
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 6-pin
Power Connectors
1x 8-pin
48
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.6
300W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1060 6 GB GDDR5X
9
GeForce RTX 2060 SUPER
35 +289%
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1060 6 GB GDDR5X
33
GeForce RTX 2060 SUPER
65 +97%
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1060 6 GB GDDR5X
50
GeForce RTX 2060 SUPER
90 +80%
Battlefield 5 2160p / fps
GeForce GTX 1060 6 GB GDDR5X
27
GeForce RTX 2060 SUPER
47 +74%
Battlefield 5 1440p / fps
GeForce GTX 1060 6 GB GDDR5X
51
GeForce RTX 2060 SUPER
92 +80%
Battlefield 5 1080p / fps
GeForce GTX 1060 6 GB GDDR5X
77
GeForce RTX 2060 SUPER
124 +61%
FP32 (float) / TFLOPS
GeForce GTX 1060 6 GB GDDR5X
4.287
GeForce RTX 2060 SUPER
7.037 +64%
Blender
GeForce GTX 1060 6 GB GDDR5X
369
GeForce RTX 2060 SUPER
2496 +576%
OctaneBench
GeForce GTX 1060 6 GB GDDR5X
73
GeForce RTX 2060 SUPER
229 +214%