Advantages
- Newer Launch Date: January 2025 (January 2025 vs July 2016)
- Higher Boost Clock: 1709MHz (2.35 GHz vs 1709MHz)
- More Shading Units: 1280 (1024 vs 1280)
Basic
Intel
Label Name
NVIDIA
January 2025
Launch Date
July 2016
Integrated
Platform
Desktop
TSMC N5P
GPU Lithography
-
Intel Arc 140T GPU
Model Name
GeForce GTX 1060 6 GB
Arc Graphics
Generation
GeForce 10
300 MHz
Base Clock
1506MHz
2.35 GHz
Boost Clock
1709MHz
-
Bus Interface
PCIe 3.0 x16
-
Transistors
4,400 million
8
RT Cores
-
8 Xe-cores
Compute Units
-
64
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
TSMC
Foundry
TSMC
5 nm
Process Size
16 nm
Xe-LPG+
Architecture
Pascal
Memory Specifications
-
Memory Size
6GB
System Shared
Memory Type
GDDR5
-
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
-
Memory Clock
2002MHz
-
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s
Display and Media
Yes
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
-
4
Number of Displays Supported
-
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
1x HDMI 2.0
3x DisplayPort 1.4a
Theoretical Performance
75.2 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
82.03 GPixel/s
150.4 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
-
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
-
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
4.8
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.287
TFLOPS
AI Features
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
AI Software Frameworks Supported by GPU
-
77
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-
Miscellaneous
-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
1024
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
-
L1 Cache
48 KB (per SM)
8 MB
L2 Cache
1536KB
-
TDP
120W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
DirectX 12.2
DirectX
12 (12_1)
-
Power Connectors
1x 6-pin
32
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
-
Shader Model
6.4
-
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Arc 140T
13
+44%
GeForce GTX 1060 6 GB
9
Shadow of the Tomb Raider 1440p
/ fps
Arc 140T
22
GeForce GTX 1060 6 GB
33
+50%
Shadow of the Tomb Raider 1080p
/ fps
Arc 140T
34
GeForce GTX 1060 6 GB
51
+50%
FP32 (float)
/ TFLOPS
Arc 140T
4.8
+12%
GeForce GTX 1060 6 GB
4.287
3DMark Steel Nomad
Arc 140T
812
GeForce GTX 1060 6 GB
906
+12%
3DMark Time Spy
Arc 140T
3719
GeForce GTX 1060 6 GB
4099
+10%
Blender
Arc 140T
758.66
+109%
GeForce GTX 1060 6 GB
363.3
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